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[WIP] DE_Lojus

  • Lolko123
  • July 1, 2015 at 9:29 AM
  • Lolko123
    • July 1, 2015 at 9:29 AM
    • #1

    This map is in Industrial zone with some offices. You need to defend it!

    I take inspiration from Mirage and Dust2.

    Screenshots from map is on the workshop.

    If you want download and rate check this link : >> http://steamcommunity.com/sharedfiles/fi…s/?id=456722982 <<


    Bombside B ( with vent )

    Bombsite A (with vent )

    Middle

    Hangar B

    Hangar A

    CT Spawn

    T Spawn

    Apartments

    Market and then Long A

    Long A ( Boosteble vent )

    Long B ( with vent )

    Secret to B

    Middle window ( with vent )

  • Tensei
    • July 1, 2015 at 3:34 PM
    • #2

    Gennerally, this map hasnt any chances of being good as it is now. First the layout is almost just same as mirage.

    Second. Architecture theme changes by meters.

    I don't find it interesting - honestly.

  • jackophant
    • July 2, 2015 at 5:58 PM
    • #3

    That mid window/vent screams mirage at me. You say industrial zone with some offices, yet I see plaster, with office tiled ceilings and green spaces with nice fencing and then chinese lanterns underground with barrels and stacks of hay? wut?

    Your map has an identity crisis which urgently needs addressing, but I also fear your layout is a little off... Removing those vents would make it instantly more viable, and then tweak it from there with playtests.

    Good luck

  • Lolko123
    • July 2, 2015 at 7:59 PM
    • #4

    Thanks for feedback I will try to do something what you said.

  • Vaya
    • July 3, 2015 at 8:33 AM
    • #5

    I like the fact there is a slide. is that for the employees on their lunch breaks?

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