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(Source) Compiled MDL Won't show Ingame

  • Tool
  • June 8, 2015 at 5:14 AM
  • Tool
    • June 8, 2015 at 5:14 AM
    • #1

    I am new to getting custom models into source games and have a problem I hope you guys can help me figure out.

    I am trying to get a boonie hat model in the game Insurgency to replace the helmets for a custom mod I am working on but I cannot get the model to show ingame after compiling the qc file but it Does show in the model viewer along with the custom uvwrap and textures I made for it which are a grey material color atm.

    I will provide the VPK which has all the materials and mdl's in it. I put the boonie hat under the helmet reference file.

    Thanks if you can help me figure this out, I'm pretty new to this but so close!

  • Tool
    • June 9, 2015 at 9:18 PM
    • #2

    I got it working ingame http://images.akamai.steamusercontent.com/ugc/7186692379…F2516099C84DFF/

    with textures

    http://images.akamai.steamusercontent.com/ugc/7186692379…47D85795D5DF64/


    but my problem is the only way I could compile the security_heavy.qc was by deleting all the solid and collision points to prevent an error in the compiling process. Can someone please compile my working version with the proper solids and collision points so the ragdolls will work? Thanks I will give you credit.


    The error I was getting was bad solid on line 168, if I deleted that it would continue until I deleted everything beneath it. Also i tried to decompile and recompile the default unmodified qc and I still get the error so its not my boonie hat thats causing this. I use crowbar for decompiling and compiling. I tried studioMDL but it doesn't work for me and says i need to fix the config.

  • Tool
    • June 11, 2015 at 12:04 PM
    • #3

    I figured it out, its on workshop now.

    http://steamcommunity.com/sharedfiles/fi…s/?id=459020968


    lol so much help from this site....

  • Vorontsov
    • June 11, 2015 at 12:16 PM
    • #4

    Well it's not called tech support, if people know the anwser and feel like helping they'll come, a majority don't play insurgency either

  • Tool
    • June 11, 2015 at 10:27 PM
    • #5

    I didn't ask a single technical question, so why would you say that? Also this has nothing to do with just insurgency, this has to do with the skeleton, bones , collisions and solids which are compiled within the smd's and MDL's of ALL source games. You could have easily reversed your attitude with a simple question of how I did it and been thankful such talent is on this forum. But instead you represent the portion of people here who don't care about learning or helping the community, you just want to act tough and be a voice for something that doesn't matter. Get rekt noob scum.

  • text_fish
    • June 11, 2015 at 10:52 PM
    • #6

    Shh.

  • Vorontsov
    • June 11, 2015 at 11:29 PM
    • #7

    Yes which me and a lot of other people have never dealt with, I responded neutrally but I must have still managed to trigger your feelings somehow, take that shitty attitude out of here

  • D3ads
    • June 12, 2015 at 1:31 AM
    • #8
    Quote from Tool

    Get rekt noob scum.

    That handle certainly suits you.

  • Tool
    • June 12, 2015 at 4:19 AM
    • #9
    Quote from Vorontsov

    Yes which me and a lot of other people have never dealt with, I responded neutrally but I must have still managed to trigger your feelings somehow, take that shitty attitude out of here

    triggered my feelings? your the one who got butt hurt to begin with hahaha! your unreal...

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