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de_strada

  • jackophant
  • June 7, 2015 at 1:55 PM
  • jackophant
    • July 12, 2015 at 11:29 PM
    • #21

    de_strada_d8 is live now :)

    [Blocked Image: http://i.imgur.com/40PGDkp.jpg]

    [Blocked Image: http://i.imgur.com/QXDrHFx.jpg]

    DE_STRADA_D8 IMGUR ALBUM

  • Upperdawg
    • July 13, 2015 at 1:40 AM
    • #22

    Kind of hard to leave any feedback on gameplay or aesthetics until the map get a bit more shape so I'll just tell you this.. great-friggin-brushwork. Shapes and spaces feel really nice and natural. Love the bench-ledge-curved-thingy in mid. However, I think you should add some clip so it's not such a hard step if you stand on it and go on to the ledge. Otherwise, the only thing I can complain on - even if I'm certain that'll change in later versions - is that the props used feel a bit repetitive. Excited to follow the progress. Keep it up!

  • jackophant
    • July 13, 2015 at 1:51 PM
    • #23

    @Upperdawg This is the perfect time to provide gameplay feedback. We're hoping this is the last large gameplay iteration, so everything from here on out should be minor adjustments while we start the art passes.

    The flowerbeds in mid are going to cause some problems and will need balancing. The props on the bombsites are a little repetitive, I'll give you that, but we'll vary the look as we progress.

    Thanks for the feedback :)

  • jackophant
    • July 17, 2015 at 11:31 AM
    • #24

    Here's a lil album to address some of the changes based on concerns people had in the playtest, all the images have been titled with complete descriptions:

    de_strada_e1 changes album

    Other changes have been made / started, but these were some of the more obvious, and I don't think you need a screenshot of me blocking a sightline through a prop, or explaining why I did it.

    The short box on B with OP head angle into short and CT spawn has partially been addressed still trying to see how best to do it.

  • Vaya
    • July 17, 2015 at 11:47 AM
    • #25

    I would suggest making those bollards on mid collision free if they aren't already.

    Changes look good

  • jackophant
    • August 8, 2015 at 10:01 PM
    • #26

    Cheeky little detail update with more information in the OP!

    [Blocked Image: http://i.imgur.com/ultycKg.jpg]

    FULL DE_STRADA_E4 PROGRESS ALBUM

    Any thoughts on the dusky/pinky light setting? It's a bit different to your typical day setting!


    Quote

    Please verbally assault @MaanMan for this travesty:

    [Blocked Image: http://i.imgur.com/chW6UtX.jpg]

    SAY NO TO DEAD CIVILIANS AND BLOOD SMEARS!

  • Pampers
    • August 8, 2015 at 10:35 PM
    • #27

    Those debris meshes were used in hl2 and are literally over 10 years old now and looks like garbage. Gogo replace!

  • blackdog
    • August 9, 2015 at 8:37 AM
    • #28

    Well done you two!

    B starts to look real pretty, can't wait to see more.

    My only complaint would be on the Italian flags, seems a bit of an unnecessary reinforcement… don't start putting them everywhere, as we are not nationalists, you'd be better off with football flags, Milan, Inter, Juventus or since the area maybe Fiorentina. Peace flags used to be more common than national flags.

    Message me when you need those signs checked.

  • Vaya
    • August 9, 2015 at 9:07 AM
    • #29

    looks very good apart from the exploded wall and dead model. Please no do this.

  • MaanMan
    • August 9, 2015 at 9:35 PM
    • #30
    Quote from blackdog

    My only complaint would be on the Italian flags, seems a bit of an unnecessary reinforcement… don't start putting them everywhere, as we are not nationalists, you'd be better off with football flags, Milan, Inter, Juventus or since the area maybe Fiorentina. Peace flags used to be more common than national flags.

    I'll try to keep it to one nationalist household for the map. The flag was added to catch the player's eye and bring attention that there is another path.

    Quote from Vaya

    looks very good apart from the exploded wall and dead model. Please no do this.

    Quote from Pampers

    Those debris meshes were used in hl2 and are literally over 10 years old now and looks like garbage. Gogo replace!

    Looks I'll have to relocate Bob and his mess else where. Poor Bob.

  • El_Exodus
    • August 9, 2015 at 9:47 PM
    • #31

    The lighting settings could be bad for visibility, keep an eye on that.

  • jackophant
    • August 9, 2015 at 11:05 PM
    • #32
    Quote from MaanMan

    Looks I'll have to relocate Bob and his mess else where. Poor Bob.

    RIP Bob

  • blackdog
    • August 10, 2015 at 12:25 AM
    • #33
    Quote from MaanMan

    I'll try to keep it to one nationalist household for the map. The flag was added to catch the player's eye and bring attention that there is another path.

    Fair enough! Gameplay first :)

  • jackophant
    • August 10, 2015 at 3:24 PM
    • #34

    My very first custom texture! :cool:

    strada_concrete_1a showreel

  • laminutederire
    • August 10, 2015 at 3:56 PM
    • #35
    Quote from jackophant

    My very first custom texture! :cool:

    strada_concrete_1a showreel

    it looks very rough, is it intended?

  • jackophant
    • August 10, 2015 at 4:15 PM
    • #36
    Quote from laminutederire

    it looks very rough, is it intended?

    Rough in what way? Quick and rushed, or rough to the touch?

  • laminutederire
    • August 10, 2015 at 4:49 PM
    • #37

    Rough to the touch :)

  • Quotingmc
    • August 10, 2015 at 7:22 PM
    • #38
    Quote from jackophant

    My very first custom texture! :cool:

    strada_concrete_1a showreel

    Looks nice for your first attempt! Seems to tile nicely too. I think you have a real shot at wining this contest looking at the number of finished projects if you can get this done on time.

  • jackophant
    • August 10, 2015 at 7:40 PM
    • #39
    Quote from laminutederire

    Rough to the touch

    Yiss, this was how it was meant to appear :)

  • MaanMan
    • August 10, 2015 at 8:11 PM
    • #40
    Quote from Quotingmc

    Looks nice for your first attempt! Seems to tile nicely too. I think you have a real shot at wining this contest looking at the number of finished projects if you can get this done on time.

    We will see if that is possible. It would be a miracle if we finish, seeing how all the detailing is being done with this month.

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