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[WIP] de_eeb4

  • PiggyEngineer
  • June 4, 2015 at 6:55 PM
  • PiggyEngineer
    • June 4, 2015 at 6:55 PM
    • #1

    • Background story :

    A map inspired by my school layout, it being my first map i ever created. The name comes from my school name "EEB4". But the theme evolved from being a shcool, into a nuclear facility.

    • Workshop Link :

    http://steamcommunity.com/sharedfiles/fi…s/?id=394291018

    Hope you like it! It's a small and fun map, with high diversity.

    ps: you may see a lot of things resembling de_nuke and de_cahce, they were my source of inspiration.

    edit1 : The map it's nothing like my school!! Only the building placement were my source of inspiration, and even they do not resemble anything to the real school, and the interior is 100% imagined by me.

  • g0lden
    • June 5, 2015 at 8:49 AM
    • #2

    I remember someone did this before and they got in some serious shit with the FBI

  • PiggyEngineer
    • June 5, 2015 at 11:19 AM
    • #3

    Don't worry, the map doesn't look anything like my school, the only thing that resemels it, it's the placement of the 2 buildings, and the mid courtyard, the interior and the estetics look 100% different. + my map its like a nuclear factory so cs go police, don't take me plox.

    refference : My school, above view.

  • Radu
    • June 5, 2015 at 1:13 PM
    • #4

    I see this is the very first level you have ever created, so I think it's appropriate to congratulate you on finishing and releasing it. I'm sure you have learned a great deal about developing a level and using the hammer editor, but you still have a long way to go.

    I don't mean to sound harsh, but this map is one giant mess. I understand that you wanted to create an interesting level to look at, but the amount of random props is ridiculous; some don't even make sense to be there. It's just detail for the sake of detail, with no logical placement whatsoever. For a competitive map you would want a visually easy to read environment and a layout that is fluid/easy to navigate. Lighting is a great way to improve readability and also set the mood of the level. Unfortunately, your current lighting doesn't help in that regard; it's sad and uninteresting. I can't imagine those are the kind of emotions you want to convey to players.

    I would recommend that you do some research on level design and more specifically competitive level design for counter-strike. One great way to learn what makes a good competitive level is to study the existing ones that are hailed as the best, such as de_dust 2, de_cache, de_mirage, de_inferno etc. Once you are sure you have understood the basics, you should remake this level from scratch.

    Edit*

    It wouldn't hurt to post some screenshots in the op. Also, why don't you have an image of the layout? Get one!

  • PiggyEngineer
    • June 5, 2015 at 10:23 PM
    • #5

    Thank you so much for the feedback, i agree with everything you have said, it's true the map may be flooded with props and useless stuff, tho it being my first experience with the hammer editor i am pretty happy with the results, now that i have gathered experience, i'm starting to work on a new map. I would greatly take in consideration all your advise and will try to do better every time. !

    PS : are we allowed to submit 2 maps for the contest?
    PSS : Sa ai o zii frumoasa :).

  • esspho
    • June 6, 2015 at 12:22 AM
    • #6
    Quote from PiggyEngineer

    PS : are we allowed to submit 2 maps for the contest?

    Yes. :D

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