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de_cargo

  • Lizard
  • June 2, 2015 at 10:07 PM
  • Lizard
    • June 2, 2015 at 10:07 PM
    • #1

    Cargo

    [Blocked Image: http://i.imgur.com/GOUEsI3.jpg]

    Description:

    A bomb defusal map set in central Europe. Terrorists are determined to stop the old army base from being remodeled.



    Screens:

    Bombsite A:

    [Blocked Image: http://i.imgur.com/xTOuY7K.jpg]

    [Blocked Image: http://i.imgur.com/IzFvdia.jpg]

    [Blocked Image: http://i.imgur.com/GLLDk3N.jpg]

    Bombsite B:

    [Blocked Image: http://i.imgur.com/7pbP6of.jpg]

    [Blocked Image: http://i.imgur.com/dlkxDuS.jpg]

    Mid:

    [Blocked Image: http://i.imgur.com/uSvRh1M.jpg]

    [Blocked Image: http://i.imgur.com/f75EzFP.jpg]

    Counter - Terrorists spawn:

    [Blocked Image: http://i.imgur.com/98eYVxl.jpg]

    Terrorists spawn:

    [Blocked Image: http://i.imgur.com/SwTDAHV.jpg]

    Links:

    Imgur album : http://imgur.com/a/A7IEA

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=454073257

    MapCore Work In Progress Thread: https://migrationtest.mapcore.org/topic/18622-csgo-de_cargo/

    Hope you guys like it !



  • Muffin
    • June 3, 2015 at 4:28 AM
    • #2

    GL Lizard

  • g0lden
    • June 3, 2015 at 7:49 AM
    • #3

    I have no chance with maps like this :(

  • Lizard
    • June 3, 2015 at 10:27 AM
    • #4
    Quote from g0lden

    I have no chance with maps like this

    Do not be discouraged it's all about fun and gameplay :)

  • JorisCeoen
    • June 3, 2015 at 10:47 AM
    • #5

    I'm sorry but I though old projects where fair game, not completed maps?

  • Vaya
    • June 3, 2015 at 10:49 AM
    • #6
    Quote from JorisCeoen

    I'm sorry but I though old projects where fair game, not completed maps?

    I think this is a long way from completed. The optimisation alone on this one will probably take 2-3 months..

  • Lizard
    • June 3, 2015 at 11:03 AM
    • #7
    Quote from Vaya

    I think this is a long way from completed. The optimisation alone on this one will probably take 2-3 months..

    Thank You Vaya for reminding me this :D

  • FMPONE
    • June 3, 2015 at 12:53 PM
    • #8
    Quote from JorisCeoen

    I'm sorry but I though old projects where fair game, not completed maps?

    Incorrect. Any map which has not been featured in an Operation, by a mapper who has not been featured in an Operation, is fair game.

  • JorisCeoen
    • June 3, 2015 at 1:05 PM
    • #9
    Quote from FMPONE

    Incorrect. Any map which has not been featured in an Operation, by a mapper who has not been featured in an Operation, is fair game.

    Ok that clears it up, thank you!

  • Sprony
    • June 11, 2015 at 11:29 AM
    • #10
    Quote from Quotingmc

    Ok, I just wanted to say that it wasn't like cache. Skizzy created this account the other day to wind me up. Good luck with cargo, it is looking great.

    Quote from King Skizzy

    Ok....firstly quoting is a liar. i made this acc to enter the competition. Secondly, quoting ik u werent saying it like that ur just being a prick for no reason. End of.

    I don't want to see any more comments like this from you two. I've removed or hidden all off topic replies in this thread. Anything that comes after this that's not about Cargo will be instantly removed as well. My apologies to @LizardPL. Now let's talk about Cargo.

  • Laysteel
    • June 13, 2015 at 8:55 PM
    • #11

    Epic map! really love it <3

  • Yims
    • June 17, 2015 at 12:44 PM
    • #12

    damn, this map has to be the most visually appealing one I've seen so far.
    Hopefully, I'll have time to playtest this one, cause i really like the map layout from the overview screenshot.

  • Andre Valera
    • June 23, 2015 at 5:21 AM
    • #13

    Loving the theme, reminds me a bit of Cache

  • Upperdawg
    • July 9, 2015 at 10:26 PM
    • #14

    Wow, the pics look amazing LizardPL! Really nice work with the detailing. I can't really give your more feedback before I've got a chance to run around on it (gf is sleeping so can't use the desktop atm :/) I'll post again tomorrow. Just gotta ask if you've had a chance to playlets it yet? If yes, how did that go? I get the feeling the player models might be hard to see in some places due to texture/prop/shadow-clutter?

    Anyways, looks amazing. Good luck :)

  • Lizard
    • August 29, 2015 at 3:44 AM
    • #15
    Quote from Upperdawg

    Wow, the pics look amazing LizardPL! Really nice work with the detailing. I can't really give your more feedback before I've got a chance to run around on it (gf is sleeping so can't use the desktop atm :/) I'll post again tomorrow. Just gotta ask if you've had a chance to playlets it yet? If yes, how did that go? I get the feeling the player models might be hard to see in some places due to texture/prop/shadow-clutter?

    Anyways, looks amazing. Good luck

    Map was playtested a lot with MapCore players and Redditors. Players didn't report any visibility issues with this version of the map. I was focusing more on gameplay aspects. For instance making some places brighter so player models won't blend too much with environment. Thank You for your kind words!

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