Sorry if this makes me look like an idiot or anything, but when I make maps, things turn out rather messy and difficult to control and view cleanly. Things often get congested as they become more complex. The way I form brushes will occasionally change and where I use textures vs where I use dev_measure's are always varying. I would like to ask the better equipped of the mappers on Mapcore: what measures do you take to keep your maps looking clean and easy to work with? I find managing these types of things especially difficult on maps that have massive structures like a brush-made castle or something.
I'm not necessarily looking for help, but rather advice on how you guys can keep your editor looking clean and usable.
Thanks for reading,
-D.S.
EDIT: what I mean by "congested" is when my views begin to get so filled that they look like this: