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[csgo] de_flip - I haz questions

  • Gap
  • April 28, 2015 at 6:53 PM
  • Gap
    • April 28, 2015 at 6:53 PM
    • #1

    Hey there, Mapcore community!


    I recently (~1 month ago) started to make some Counter-Strike: Global Offensive maps. It's a lot of fun, but I never reached a point where I "finished" a whole map, simply for the reason because I never liked the whole layout.


    de_flip (I might change the name later on) is my latest layout, following the A - mid - B pattern. When I was done with the main layout, I started thinking about a "unique" theme: a German historic district ("Altstadt" as we would call it in German). I have enough examples, but I'm not sure how to make my map look good.


    This is the current version of map (without details) - the yellow lines show areas which are hidden:


    https://imgur.com/vuNMDfm


    This is, what the buildings should look like:

    https://upload.wikimedia.org/wikipedia/comm…_St._Petrus.jpg

    http://www.ausgleichsbetraege.org/wp-content/upl…18465604_XS.jpg


    Sooooo do you guys have some good tutorials on how to detail levels or on how to make/find your own textures? What do you think about the layout?


    As I said, I would call myself a noob.


    Thanks!

  • Muffin
    • April 28, 2015 at 7:39 PM
    • #2

    Try checking out 3kliksphilip tophattwaffle on YouTube. Also, maps don't just take 1 week to finish. They take time

  • Gap
    • April 28, 2015 at 8:25 PM
    • #3
    Quote from Muffin

    Try checking out 3kliksphilip tophattwaffle on YouTube. Also, maps don't just take 1 week to finish. They take time

    Didn't know tophattwaffle yet! Thanks for the suggestions


    (and sure, this map is far from done, will take some months )

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