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[WIP] De_Rampard

  • snorix
  • April 27, 2015 at 12:37 AM
  • snorix
    • April 27, 2015 at 12:37 AM
    • #1

    Hey guys here is a new map i started some days ago, it's only the layout for now, because i want your opinion about it before going further with the map itself.


    The minimap is kinda screwed up at the moment, but nothing that can't be sorted quick anyway.


    Link for the steam workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=432909218


    I have another map that a did, but it's not finished yet, because there are somethings to be sorted on it and a lot to do, but i don't feel like working on it now, but if you want to check it:


    Leave your opinion please

  • Muffin
    • April 27, 2015 at 12:46 AM
    • #2

    I personally wouldn't continue multiple projects at a time. Starting this now means giving up on nonaneyet for who knows how long

  • snorix
    • April 27, 2015 at 12:48 AM
    • #3

    well yea maybe, but i have no idea how to change nonameyet at the moment... so i started a new one

  • louie
    • April 27, 2015 at 3:11 AM
    • #4

    Honestly I think you should work on overcoming whatever problems you have on nonameyet before starting a new project, because mapping is process that takes a long time, and if you get demotivated because you run into some complications and for that reason want to start a new project, then you're never going to finish any project, simply put, because you are going to run into complications no matter what.

    So while I can fully understand that you can get demotivated or sometimes simply get tired of working on the same thing all the time, make sure to go back and finish that and not just get carried away with new project all the time.

  • snorix
    • April 27, 2015 at 9:57 PM
    • #5

    Well guys it's your opinion, i respect it and you might be right. But there's a thing that kinda made me feel a little sad. That thing is that you guys came here and said how i should not start a new map and such, but none of you were capable of checking either map and giving me some feedback

  • Vorontsov
    • April 27, 2015 at 10:12 PM
    • #6

    Well it's still a sort of feedback to be honest, to try and complete a map fully because you will get so much experience from that struggle. Don't do the mistake I'm sure a lot of us do / did and start something new. You must figure out how to change something in your map for the best instead of making a new one.


    With that said, this layout looks simple but still very maze-y because of all the connectors.

  • louie
    • April 28, 2015 at 6:06 AM
    • #7
    Quote from snorix

    Well guys it's your opinion, i respect it and you might be right. But there's a thing that kinda made me feel a little sad. That thing is that you guys came here and said how i should not start a new map and such, but none of you were capable of checking either map and giving me some feedback


    I guess it is a little rude of me just to tell you not to make a map, instead of being more constructive. - And for that reason I will in fact head over to Nonameyet and see if I have something to add.

    But my point still remains, and trust me I speak from experience, when you get stuck on a map, your first response will often be to quit it or postpone it, to work on something else, because then you can immediately get some work done and obviously when you just start off a map you're going to get what seems to be a lot of work done very quickly which is super satisfying, rather than sitting down trying to fix a problem filled project that you started a while back, which in turn, requires a boat load of work to accomplish what might just look like a tiny portion.

    But as I mentioned in my previous post, this is what mapping is; essentially you're creating you're own problems over and over again, and fixing them over and over again, to accomplish a final product that you can be proud of.

    And the part about creating problems is inevitable, trust me, no one sits down and creates a perfect map without running into complications.

    So if you quit, every time you run into these problems and complications, you're never going to finish anything.

    What you should really take away from this is to make sure to carefully select your project, what theme are you going for? what lay-out would you find interesting to work on? and this is not just about seeing Skybex's cs_cruise and going: "I want to make a boat map!", because you're super enthusiastic about boats right now. Of course take notes from maps you like, but really sit down and think about why you like a certain map, and think about how you want your map to use these inspirations. But this is really about finding out what YOU would like to create.

    Once you have chosen that, and that can take a long time, several weeks even, then you can sit down and begin your project, and then it's all about staying strong with that project, even when you hit roadblocks, complications, problems whatever you want to call them, you know that this is what you really want to create, and that should motivate you to keep going.

    Of course, it's not like you're not allowed to make something different or try out something for another concept, but make sure that your mind is still focused on that main project of yours because you've chosen that for a good reason, it's what you really want.

    Super sorry for the wall of text, but when I just started mapping a long time ago for StarCraft maps, I had the exact same problem and I "mapped" for 3 yrs without ever really finishing something I was proud of, and that is such a defeating feeling to me, so use my advice as you please, but know that I'm only saying this to spare you of what I've felt myself.

    Good luck.


    tl;dr you lazy fuck read the god damn post

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