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You can now sell content through Steam Workshop

  • TheGuma
  • April 23, 2015 at 7:03 PM
  • Puddy
    • April 28, 2015 at 10:05 AM
    • #121

    Man, I wish someone would've taken this to the next level and made a paid horse armour mod DLC.

  • Buddy
    • April 28, 2015 at 10:54 AM
    • #122

    Paying for hats is A-OK


    Paying for mods is IMPEACH GABEN


    Such a waste, such a shame

  • FMPONE
    • April 28, 2015 at 11:00 AM
    • #123
    Quote from Buddy

    Paying for hats is A-OK


    Paying for mods is IMPEACH GABEN


    Such a waste, such a shame


    Hopefully they go back to the drawing board and come up with a solution that's better for customers, without losing sight of their original goal of helping modders.


    I believe most (reasonable) people were unhappy with the execution, rather than the overall objective.

  • ElectroSheep
    • April 28, 2015 at 11:02 AM
    • #124

    Hats never were free at first.

  • Buddy
    • April 28, 2015 at 11:21 AM
    • #125
    Quote from 3Dnj

    Hats never were free at first.


    But nobody forces you to pay for mods, do they?

  • Vaya
    • April 28, 2015 at 11:27 AM
    • #126
    Quote

    And I have to say I am more than disappointed at some of the comments on the PC Gamer article directed towards FMP. Such as how he should get a real job or how he doesn't deserve to be paid but they do deserve free mods. Just makes me shake my head and facepalm.


    To be honest the reason behind the operations needs to be highlighted more with Valve clarifying exactly what you are paying for. People seem to have forgotten the mission statement that came with payback- I saw a lot of threads for vanguard saying things like 'I payed $10 for crap drops, wtf valve!'


    I think they muddied their original goal with the CSGO ops by adding that mission structure to the game. I think it's still the best example of how rewarding content creators can improve the game though, Valve should of led with something similar (maps(locations?) + single player missions) for skyrim rather than weapon skins and horse testicles

  • ElectroSheep
    • April 28, 2015 at 11:29 AM
    • #127
    Quote from Buddy

    But nobody forces you to pay for mods, do they?


    So ?

  • FMPONE
    • April 28, 2015 at 11:30 AM
    • #128
    Quote from Vaya

    To be honest the reason behind the operations needs to be highlighted more with Valve clarifying exactly what you are paying for. People seem to have forgotten the mission statement that came with payback- I saw a lot of threads for vanguard saying things like 'I payed $10 for crap drops, wtf valve!'


    I think they muddied their original goal with the CSGO ops by adding that mission structure to the game. I think it's still the best example of how rewarding content creators can improve the game though, Valve should of led with something similar (maps(locations?) + single player missions) for skyrim rather than weapon skins and horse testicles


    I totally agree. But I think missions are good, people like them. The CS:GO model is fine imo, just a little bit more mention of rewarding content creators is needed.


    It was also extremely frustrating during Gabe's AMA. He didn't mention rewarding content creators enough. Mind you, it could have been seen as hypocritical because of what people perceived as disadvantageous cuts going towards the creators. But I think that just goes to show that the community wants to hear more about this issue, not less.

  • jackophant
    • April 28, 2015 at 12:56 PM
    • #129

    Grats on the article FMPONE, it makes a really good read. Sadly not everyone has been so level headed about the situation:


    http://www.pcgamer.com/im-a-modder-i-deserve-compensation/


    Also, as follow up for anyone unaware: Everyone can put their pitchforks away now. Valve admitted they gone dun goofed and have removed the pay system:


    http://steamcommunity.com/games/SteamWor…632365253244218

  • dux
    • April 28, 2015 at 1:37 PM
    • #130

    Can someone take me back to 1999 please. I bet if They Hunger was released today I'd have to pay £20 to download it.

  • -HP-
    • April 28, 2015 at 6:36 PM
    • #131
    Quote from dux

    Can someone take me back to 1999 please. I bet if They Hunger was released today I'd have to pay £20 to download it.


    Or They Hunger as you know it would actually never have existed, that's the problem. If it was paid, it would have been a much diferent product because it would have been designed with profits in mind.


    So yeah, this thing has come and gone and I still don't have a solid decision about this, I'm really 50/50 on this one.


    Also, FMPONE, really interesting article I can't really fault you for wanting to get paid for your hard work, my bet is that they're gonna go back to the drawing board on this one and try to find a solution that everyone's happy with. Also, it would help to start with a fresh game, not implement this feature with a game that already has thousands of mods out there already.

  • FMPONE
    • April 28, 2015 at 6:45 PM
    • #132
    Quote from dux

    Can someone take me back to 1999 please. I bet if They Hunger was released today I'd have to pay £20 to download it.


    Would that be such a bad thing?


    I can pretty much guarantee you he would have made more mods if you had paid him that 20. Probably we'd have 2-3 times as much awesome content in that world and he might still be doing it today


    Quote from 3Dnj

    But mods at first were made by people as a hobby and/or for a portfolio during their freetime. Paying them doesn't necessary mean better and more content, as i know, money doesn't extent the lenght of a day.


    Getting paid should be a bonus and should not be the reason of modding.


    If you're getting paid to work on a mod you don't need to go do that day job anymore.

  • ElectroSheep
    • April 28, 2015 at 7:04 PM
    • #133

    But mods at first were made by people as a hobby and/or for a portfolio during their freetime. Paying them doesn't necessary mean better and more content, as i know, money doesn't extent the lenght of a day.


    Getting paid should be a bonus and should not be the reason of modding.

  • jackophant
    • April 28, 2015 at 7:14 PM
    • #134
    Quote from 3Dnj

    Getting paid should be a bonus and should not be the reason of modding.


    Valve aren't trying to make it the reason for modding. Yes, some people might say "oh look, let's make a mod for money" and that's just their approach. It doesn't mean it won't be good just because of the principle it was made from, but it also means that people who do make stuff for fun in their spare time can get paid.


    I think HP is right, they'll come back with this on a new game, maybe Fallout 4 or one of their own games. And hopefully with a bit more communication, if not publicly, at least privately with the most decorated modders.

  • ElectroSheep
    • April 28, 2015 at 9:05 PM
    • #135

    I'm for a donation system exclusively. TF2 stamps was a good exemple and some people just bought hundred of stamps because they were happy about new maps.

  • Radix
    • April 28, 2015 at 9:55 PM
    • #136
    Quote from 3Dnj

    I'm for a donation system exclusively. TF2 stamps was a good exemple and some people just bought hundred of stamps because they were happy about new maps.


    Yeah, something like this would be a good start.

    A simple "donate" button on the workshop site would not work. You always have to give the "donators" something (additional) in return.


    Some time ago I published a couple of Portal2 maps on the workshop.

    Because these turned out to be pretty popular (all 6 maps together ~500k subscribers until now, which is pretty huge for me), I added a donate button to the workshop site of the items (because some popular mappers like CaretCaret also did, and I wanted to find out what would happen).

    Maybe my maps weren't as great as his stuff, but until now only two kind guys actually donated after ~2 years on the workshop...

    So maybe giving people some Steam reputation badges or achievements or hats or whatever for donating would make it better...


    The funny thing is, that the youtubers who just played my maps in their videos got WAY more money for these videos than I got for making the maps.

  • FRAG
    • April 28, 2015 at 10:17 PM
    • #137

    I'd like to see how the system can be expanded on when it next appears, it's an interesting avenue that valve are approaching here and my hat off to them attempting it.

    I spend a great deal of time working on a mod, and no, money has never came into it but, it would be satisfying to know that your time is being appreciated by being paid in some capacity and in some way.

    But it's an afterthought for myself, my passion is creating quality levels in a game world that I love, just people playing them (eventually) is a reward for my time spent, I have a day job to pay the bills and freelance work to scrap by.

    I'm probably rambling now and I apologise but, I'd love to see this system back, not in the capacity it was running but in a revised form that has designed from a larger pool of modders (more game titles, not just skyrim)

  • dux
    • April 28, 2015 at 11:44 PM
    • #138

    Modding is a hobby and should remain a hobby. Half of the games we know today wouldn't of been as popular or as successful if we had to have paid for them as their original mod form. Donations are where it is it. If you like the mod and the author(s) donate. Which I and I'm sure others have done.


    Valve wouldn't exist as it does today for a start with paid mods.

  • Pampers
    • April 29, 2015 at 12:06 AM
    • #139

    Why not both? I'd gladly chip in a few bucks to the dudes behind BMS, or a quality cs map you know someone put hundreds of hours in. Next gen horse genitalia, not so much

  • DrywallDreams
    • April 29, 2015 at 12:40 AM
    • #140
    Quote from dux

    Modding is a hobby and should remain a hobby. Half of the games we know today wouldn't of been as popular or as successful if we had to have paid for them as their original mod form. Donations are where it is it. If you like the mod and the author(s) donate. Which I and I'm sure others have done.


    Valve wouldn't exist as it does today for a start with paid mods.

    But if you aren't making a total conversion or something, you aren't going to get shit, even though you're doing some high quality work. People doing stuff like Portal maps, that don't necessarily want to make a whole mod out of it, should be able to get something out of it. They deserve more than the two or so people every year that A: find your donation link and B: actually care enough to donate.

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