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You can now sell content through Steam Workshop

  • TheGuma
  • April 23, 2015 at 7:03 PM
  • dux
    • April 25, 2015 at 5:28 PM
    • #61

    Quiet you. Get back to driving your golden valve funded ferrari.

  • Sentura
    • April 25, 2015 at 5:43 PM
    • #62

    I take more issue with the cuts than I do with the idea of this happening. Sure modding used to be free, but in all honesty how can you argue against good content getting the financial support it deserves?


    Maybe Valve's implementation of this isn't the best, and we'll see some short term problems - but overall this should be positive as in the end it benefits content creators and consumers over companies (current cuts notwithstanding).

  • DrywallDreams
    • April 25, 2015 at 6:41 PM
    • #63

    I've heard that the cut is partially the publisher's choice, so hopefully it's a lot less awful if/when it rolls out for Dota or Cities.

  • Steppenwolf
    • April 25, 2015 at 8:28 PM
    • #64

    Dean Hall's argument for the 25% cut actualy makes a lot of sense when i think about it. The games are a platform that is already succesful. The modders wouldn't sell shit without this platform.


    The thing is tho with this argumentation we don't talk about mods anymore. The modder is effectively a third party employee for Bethesda/Valve creating endless stream of DLC's. This is only acceptable to me if these studios then also take full responsibility of these products with regards to legality, QA, refunds. But even then for the players it's probably gonna be a raw deal with exception of subtantial quality mods/total conversions that actualy warrant their price tag and wouldn't be made otherwise.

  • FMPONE
    • April 25, 2015 at 8:35 PM
    • #65

    All that's going to happen is individuals develop a reputation and brand name in the community. So if Jack's animeboob mod isn't updated regularly, then I won't purchase another Jack product. This is how individuals become a) able to become full-time modders b) much more professional and skilled c) members of an entire community where everyone is earning dough d) personally accountable for their work and e) potentially pretty well compensated


    Jack has a real incentive to not release crap, because his brand will be affected by that and thus his earning potential


    ...aaaaand that's what so painfully stupid about people on Mapcore of all places not getting it, and not seeing an opportunity. That shit is just facepalm.jpeg

  • Vorontsov
    • April 25, 2015 at 8:48 PM
    • #66

    If a modder wants to be payed for his work there is nothing stopping him. Currenly he only gets 25% on steam from the content he fucking made rofl, and it's given to you through steam I believe, not any actual real life compensation. Also there are people uploading other people's mods alredy, and now people have an incentive to pump out mods just for cash instead of passion.

  • Erratic
    • April 25, 2015 at 8:52 PM
    • #67

    his brand lmao


    Jack your brand is just all over the place


    you don't even have a linked in


    your twitter follower count is mother fuckin lacking


    bro wordpress is some ancient shit from two thousand and 5, aint no one reading blogs anymore lmaoooooooo


    goddam you using different usernames for steam and your polycount accounts no one know who the fuck you are


    man if game dev professionals sees your lackluster internet persona you just ain't gonna get ahead

  • Steppenwolf
    • April 25, 2015 at 9:01 PM
    • #68

    Problem isn't Jack. The problem is Valve not giving a Shit about quality standards. This will just end up like mobile gaming and Greenlight. Mountains of shit with some (potentialy stolen) gems in it.

  • 2d-chris
    • April 25, 2015 at 9:21 PM
    • #69

    IMO the publisher should validate the mod before it goes on sale.

  • Radix
    • April 25, 2015 at 10:38 PM
    • #70
    Quote from 2d-chris

    IMO the publisher should validate the mod before it goes on sale.


    Yeah, that's pretty simple and effective. This would probably solve nearly all problems at once.


    All in all I think that the idea of paid mods/content is definitely right.

    It's all about how it's realized/controlled.

    I'm looking forward to see how Valve (and the community) will make this idea grow.


    Without getting money it has become pretty hard to create good and extensive content like maps, campaigns or even completely new games.

    Most games are much more complex than a couple of years ago (graphics!).

    Making a good map for CS 1.x took you maybe a month or two. A really good CS:GO map can easily take something like 1000 hours or even more. There are not many people who can do this completely for free more than once.

  • Xanthi
    • April 25, 2015 at 11:52 PM
    • #71

    It would have been a lot better if they asked some modders and developers first on how to execute this idea. And not just done it the Valve way and throw it online and see what happens..

  • Guest
    • April 26, 2015 at 1:06 AM
    • #72

    IMO:


    Yes, modders should be able to make money off of their work.

    Yes, maybe the 75% cut is a bit much.

    Yes, alot of mods will probably still be free.

    Yes, developers should probably put some effort into regulating the workshop for their game.

    Yes, lots of positive developments still need to be made.

    No, it's not cool to censor people for posting their opinion. But there is a difference between being toxic and posting your opinion.

    And it was probably not the best execution of a decent idea.


    And no it's probably not the end of modding, it might be the opposite. If Valve can show that including a devkit/level editor in a game's release can generate value for them, then that's mostly positive for everyone. More games will get released with devkits/editors so we don't have to rely on 5 year old games to satisfy our modding/mapping urges. Wouldn't that be cool if a game like the new Wolfenstein or Dark Souls II (Idk, random favorites from last year.) had a map editor with Steam Workshop support? Consumers will get more content, and creative people will get a chance to make a living pursuing game development in a variety of different game genres.


    And I don't think that there is anything wrong with paying for someone else's work if it feels deserving of the price. Some mods out there for Skyrim are huge personal achievements for their authors.


    They should probably make the "pay what you want" option be able to be set to "0" if they haven't already so that people can effectively create a donate button on their mod's page. Maybe create a fair reward system for donors? That would probably take some amount of regulation though. This should hopefully allow people to make money off of their mod without huge amounts of toxicity being thrown towards them.


    Shitty people will still steal assets and try to make a quick buck like they do already with full games and the internet will catch them most likely and nobody will respect them. Reddit loves to do this. Truly talented people will create professional content for games like Skyrim (Falskaar by Alexander J. Velicky comes to mind.) and instead of it just going on a portfolio, they can maybe sustain themselves while they pour their heart out into their work. If Falskaar was 30 bucks I would almost certainly pay the price.


    Some people are saying "Nobody will release their mods for free now, because everyone else just sells theirs." Unlikely. People will most likely still release their mods for free just out of spite. If a system allows you to release content for free and at the same time allows you to release a paid product as well, it becomes that much harder to sell the product at a set price. People will probably only buy mods if they meet a certain "unwritten" level of quality which will be established over time by the community.(Something like Skywind or Falskaar). Hell, DOOM started as shareware and look how much money it made.


    I like to believe that Valve had more in mind than just making a quick buck with this idea. Let's give room to Valve and if you have to post something atleast try to be constructive. And to hell with all the people who are being toxic to the "debut" modders selling their mods. Just because someone decides that they don't want to release something for free doesn't mean you have to be an asshole to them.There is no good excuse for that type of attitude.


    It's times like these where it's probably best to just avoid reddit. Especially places like r/gaming. Most don't want to develop an opinion because it's easier just to hate something when everyone else is.

  • Lajron
    • April 26, 2015 at 1:18 AM
    • #73

    imo I really like the idea that the modders get some money but the current system needs some tweaking because it has many exploits that people will use just to make few bucks.


    Did anyone watch this


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  • FMPONE
    • April 26, 2015 at 6:31 AM
    • #74
    Quote from Erratic

    his brand lmao

    Jack your brand is just all over the place

    you don't even have a linked in

    your twitter follower count is mother fuckin lacking

    bro wordpress is some ancient shit from two thousand and 5, aint no one reading blogs anymore lmaoooooooo

    goddam you using different usernames for steam and your polycount accounts no one know who the fuck you are

    man if game dev professionals sees your lackluster internet persona you just ain't gonna get ahead

    Display More

    These things will be changed when there is a monetary incentive to improve them. Otherwise you're right, we should continue to not pay modders anything and expect a very low level of professionalism and effort

    The money you guys are so petrified of will provide every reason for actually excellent mods, and even if there is a mountain of crap, the cream will simply rise to the top as it tends to do in every other workshop (not necessarily in ratings, since those are exploitable, but more in media attention/downloads/hype)

    Edit: Gabe weathers the storm http://www.reddit.com/r/gaming/comme…mods_and_steam/


    Quote from Erratic

    This is exactly why the mod community was an incredible thing. It wasn't a professional environment, there were no expectations and wtf are you talking about with low levels of effort?


    What kind of fascist shit is this.


    Paying people is fascist? As for the effort thing, it generally will not be possible to put as much effort into something if you're doing it part-time, as you would be able to if you were being paid to do it full-time. Even if you're super passionate about something, working 9-5 is gonna cut into your ability to make mods.

  • Erratic
    • April 26, 2015 at 6:56 AM
    • #75
    Quote from FMPONE

    These things will be changed when there is a monetary incentive to improve them. Otherwise you're right, we should continue to not pay modders anything and expect a very low level of professionalism and effort


    This is exactly why the mod community was an incredible thing. It wasn't a professional environment, there were no expectations and wtf are you talking about with low levels of effort?


    What kind of fascist shit is this.

  • Sprony
    • April 26, 2015 at 7:56 AM
    • #76

    [Blocked Image: http://i3.kym-cdn.com/photos/images/newsfeed/000/353/279/e31.jpg]

  • tomm
    • April 26, 2015 at 9:16 AM
    • #77

    this is going to end up being pay what you want, it just makes the most sense(at least to me)


    also


    [Blocked Image: http://i.imgur.com/leg7jVQ.jpg]

  • Adam108CZ
    • April 26, 2015 at 10:34 AM
    • #78

    I also don't have clear opinion on this situation...

    I agree that artists and modders deserve some reward, but how it was executed by Valve is very unfortunate. It should have started with a donate button, I would definitely give few cents to authors of C:S mods I'm using... We all know that Valve is very bad in communicating with players. But their (our) patience has its limits, too.

    To FMPONE: market cannot regulate itself. Taht's an utopia. You are maybe right, that there will be definitely good artists/modders with good reference, whose work will worth its price, but for average players the situation in steam workshop will be very confusing anyway... Maybe we are experienced enough and we (will) have good view over the situation i the workshop to not get deceived and so, but avarage player will suffer from it.

    And finally: It's absolutely impossible to sell CS:GO maps through workshop. There's nobody who would buy them. I am subscribed to more than 100 maps, but I do it because I just want to look at them and sometimes leave some reference... I wouldn't pay a single cent to do this. And if some of our fun maps we play sometimes with friends got charged, we would just find another one, there are plenty of them in the workshop.

  • FMPONE
    • April 26, 2015 at 10:37 AM
    • #79
    Quote from Adam108CZ

    And finally: It's absolutely impossible to sell CS:GO maps through workshop. There's nobody who would buy them. I am subscribed to more than 100 maps, but I do it because I just want to look at them and sometimes leave some reference... I wouldn't pay a single cent to do this. And if some of our fun maps we play sometimes with friends got charged, we would just find another one, there are plenty of them in the workshop.


    Agreed. I don't think every game is appropriate for this model. Games like L4D I can see it working, since they're campaigns with a co-op and SP component, whereas I think the Operation model fits well for CS:GO, TF2, etc.

  • Sprony
    • April 26, 2015 at 10:41 AM
    • #80

    Seeing all this controversy I've decided to make this shitty little thing at work:


    [Blocked Image: http://i.imgur.com/PX4Hhr5.jpg]

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