First lot of public server feedback has been implemented into the update today for level:
Visuals:
-Fixed A class bug with double doors allowing players to target enemies through them (changed material)
-Improved readability by defining each area better with unique textures while still retaining consistency.
-Increased lighting of shelves at A site.
Game play:
-Added some cover to B
-Reduced the effectiveness of A/B site windows and made them slightly bigger so that players bodies are more exposed.
-Opened some doorways as some were too narrow in the main conflict zones.
-Deleted some interactive doors to improve flow.
-Removed collision volume of bucket in mid.
-Removed clip on window looking into A site (You can now throw the bomb through).
I have left the steam as it is in the tunnel for now. I know it will be a 50/50 on like/dislike but I think it gives the tunnel some personality and is a deterrent for snipers standing on the ramp. (I may make it a little smaller).
Let me know if you think things have improved
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(The next update will be a huge art pass again)