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Deus Ex: Mankind Divided

  • FMPONE
  • April 7, 2015 at 9:30 PM
  • DrywallDreams
    • August 25, 2016 at 1:01 AM
    • #161
    Quote from Pampers

    7 minutes ago, Pampers said: Bought the Deluxe pleb edition of F:NW with all dlc on some steam sale for $5, remember starting over encumbered with 10 extra quest markers.

    How is the game performing? any stutter or mouselag or anything like that?

    The game performs fine, but the mouse feels a little gross with acceleration or something. I can't quite tell what it is.

    The funny thing with the micro-transactions is that I have yet to even spend all of my praxis points even though I disabled all DLC (even the extra mission, since it was crashing the game). This game is so much more generous with them than Human Revolution was.

  • -HP-
    • August 25, 2016 at 1:56 AM
    • #162

    I'm running the game at 40/50fps on a gtx970, everything on high, not ultra.

    I'm playing with the Xbox360 controller until someone fixes the mouse aiming problem.

  • dux
    • August 25, 2016 at 2:43 AM
    • #163

    Microtransactions in my fucking Deus Ex?

    Get the fuck out of my house.

  • DrywallDreams
    • August 25, 2016 at 5:44 AM
    • #164

    The further I get in the game, the more I hate it. There's no reason to stealth your way through the game at some point, there's just no way to do it without plowing your way through with cloak. The level design ceases to be any fun and just becomes a straight line for you to sprint through, with the occasional vent to hide in. Even then, it throws robots in there suddenly (good game design!), and cloak becomes useless. It's just a chore to try and play through. I'm not sure if I'll even get to the end of this game before I burn out.

    EDIT: lol, the next mission instantly put everyone on alarm. good idea in a stealth game. This game is Invisible War 2.

  • MaikelOrtega
    • August 25, 2016 at 9:34 AM
    • #165
    Quote from DrywallDreams

    3 hours ago, DrywallDreams said: The further I get in the game, the more I hate it. There's no reason to stealth your way through the game at some point, there's just no way to do it without plowing your way through with cloak. The level design ceases to be any fun and just becomes a straight line for you to sprint through, with the occasional vent to hide in. Even then, it throws robots in there suddenly (good game design!), and cloak becomes useless. It's just a chore to try and play through. I'm not sure if I'll even get to the end of this game before I burn out.

    EDIT: lol, the next mission instantly put everyone on alarm. good idea in a stealth game. This game is Invisible War 2.

    It's pretty sad to read that this is happening in Deus Ex. I was really looking forward to this game. Also, microtransactions on singleplayer games... what a bullshit. I already saw it on 3DS's Bravely Default, also published by Square-Enix. I guess there are producers pushing for that :/

  • Jetsetlemming
    • August 25, 2016 at 9:45 AM
    • #166
    Quote from DrywallDreams

    4 hours ago, DrywallDreams said: The further I get in the game, the more I hate it. There's no reason to stealth your way through the game at some point, there's just no way to do it without plowing your way through with cloak. The level design ceases to be any fun and just becomes a straight line for you to sprint through, with the occasional vent to hide in. Even then, it throws robots in there suddenly (good game design!), and cloak becomes useless. It's just a chore to try and play through. I'm not sure if I'll even get to the end of this game before I burn out.

    EDIT: lol, the next mission instantly put everyone on alarm. good idea in a stealth game. This game is Invisible War 2.

    Are they tiny spider bots, because they're getting closer to Deus Ex 1 in time and that game had tiny spider bots guarding the vents sometimes.

  • DrywallDreams
    • August 25, 2016 at 5:52 PM
    • #167
    Quote from Jetsetlemming

    7 hours ago, Jetsetlemming said: Are they tiny spider bots, because they're getting closer to Deus Ex 1 in time and that game had tiny spider bots guarding the vents sometimes.

    It was regular bi-pedal robots not in vents, I probably could've phrased that better! Or maybe guys in exo-suits? They really didn't introduce them. That's another huge issue with this game, it never introduces anything. It expects you to just know who everyone is and what everything is from the loading screens or something.

    It also finally clicked why the game suddenly felt so terrible: it took away downtime in the hub world. That and they started introducing enemies that will literally punch you in the face when you try doing a takedown on them (why present me the option???), all on the worst levels to try and sneak through. This was right after the game hit a bug where everyone in the previous mission was toggling between "alarm" and "searching" for no reason, so it was wearing on me even more.

  • Jetsetlemming
    • August 25, 2016 at 7:05 PM
    • #168

    Sounds like a good candidate for "wait for a couple patches"... Ah well.

  • Corwin
    • August 25, 2016 at 8:52 PM
    • #169

    It's like half of the game releases these days have an implied 'early access' period

  • -HP-
    • August 25, 2016 at 11:05 PM
    • #170
    Quote from DrywallDreams

    4 hours ago, DrywallDreams said: It was regular bi-pedal robots not in vents, I probably could've phrased that better! Or maybe guys in exo-suits? They really didn't introduce them. That's another huge issue with this game, it never introduces anything. It expects you to just know who everyone is and what everything is from the loading screens or something.

    This is definitely something that i've noticed in this game, and it's so prevalent I wonder if it's been done on porpuse, almost like they're experimenting with a new kind of storytelling or something. Not sure if it works.. but i'm only 8 hours in.

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    Funny, I'm 8 hours in and I only just stumbled across that shooting range that treats it like a tutorial, which granted is a bit weird. ahah

    So far I'm enjoying the game, but I feel I'm still taking it all in. There's a lot of plots and subplots coming at you, and none of them getting resolved, i hope it all ties nicely at the end. Game looks really good, the environment artists did a phenomenal job on this, there's a lot of cool sci-fi shapes I've never seen before, sleek architecture, clothing, etc. Really enjoying taking in the futuristic style of the game, It's worth playing just for that almost.

  • Jetsetlemming
    • August 25, 2016 at 11:19 PM
    • #171

    On a podcast today I heard about character responses not only seeing lethal vs non-lethal, but actually non-lethal vs ghosting as well, which is a rad improvement. Ugh, conflicting desire and avoidance. Good thing I have no money for gamez.

  • -HP-
    • August 26, 2016 at 12:14 AM
    • #172

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  • dux
    • August 26, 2016 at 3:56 AM
    • #173

    lol at the shower bit

  • Alf-Life
    • August 26, 2016 at 5:55 AM
    • #174
    Quote from (HP)

    On 8/24/2016 at 2:36 PM, (HP) said: I saw that actually, but decided to completely ignore it. You actually get a lot of free stuff if you pre ordered the game, stuff that I definitely don't want because I know it'll fuck up with the balancing of the game. They give you weapons, a lot of money, and praxis kits. I'll just continue ignoring it, and never use it.

    Haha, that's so funny, me too. I did the same with Human Revolution, completely ignored the pre-order bonus stuff so I wouldn't mess up the balance.

  • Jetsetlemming
    • August 26, 2016 at 6:28 AM
    • #175
    Quote from dux

    2 hours ago, dux said: lol at the shower bit

    Does Adam Jensen have a shiny metal ass? An incredible revelation. He was shot in the front, clearly no justification to replace his ass. They sent him to the ass replacer for NOTHING.

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  • -HP-
    • August 26, 2016 at 9:11 PM
    • #176

    He probably shits metal bricks too... DLC shaped.

  • dux
    • August 27, 2016 at 12:32 AM
    • #177

    So that huge backlash to the original pre order incentive DLC, which was like, "pre order da gayme now and get it 6 days before anyone else" or whatever. So that got a lotta peeps angry, so they went and replaced it with shitrotransactions. Well done.

  • DrywallDreams
    • August 29, 2016 at 4:46 AM
    • #178

    I finally finished the game. The last level was really fun in the end, there was some great level design in there (and a mission that was actually really cool!). The end of the story, however, was a wet fart. The very last cutscene was just awful, then the game has the balls to throw a sequel hook in there.

  • -HP-
    • August 29, 2016 at 6:27 PM
    • #179
    Quote from DrywallDreams

    13 hours ago, DrywallDreams said: , then the game has the balls to throw a sequel hook in there.

    I hate when they do this, but it's unfortunately the trend. :[ Just give us a satisfying ending ffs, Last of Us had the perfect ending and I'm sure it'll still get a sequel.

    Anyway, 20 something hours in and I finally left Prague. I think I did every sidequest on that Hub and I feel I visited most places, damn there's a lot to do in this game It's almost overwhelming. So far, Útulek is absolutely fucking amazing, the verticality of the level design is really well done, the game is finally ramping up and I feel everything is coming together and I'm finally starting to put the whole plot together in my mind.

    Also

    [Blocked Image: https://pbs.twimg.com/media/Cq94UvAWcAEsUV5.jpg:large]

  • Vaya
    • August 30, 2016 at 11:33 AM
    • #180

    how is the game sans microtransaction shite?

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