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Deus Ex: Mankind Divided

  • FMPONE
  • April 7, 2015 at 9:30 PM
  • Thrik
    • April 16, 2015 at 2:30 PM
    • #61

    Agreed, they did a terrible job there. The ones in the director's cut are meant to be much better though, so I might opt to play that version if I ever replay — although when I last checked, there were some weird lighting changes and stuff that I thought looked a bit shitter? As in, they changed the actual light sources. For example, the mood of Sarif's office was quite different.


    [Edit] Oh yeah, this is what I'm talking about:


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    http://imgur.com/gallery/KpUxf

  • dux
    • April 16, 2015 at 2:52 PM
    • #62

    It's not HR if it isn't gold.

  • DrywallDreams
    • April 16, 2015 at 7:17 PM
    • #63

    This game is between DX1 and HR, DX1 was very dark and blue, HR was very yellow, made up of red and green, so this game will have red, green, and blue/be in full color!

  • -HP-
    • April 16, 2015 at 7:24 PM
    • #64
    Quote from Thrik

    Agreed, they did a terrible job there. The ones in the director's cut are meant to be much better though, so I might opt to play that version if I ever replay — although when I last checked, there were some weird lighting changes and stuff that I thought looked a bit shitter? As in, they changed the actual light sources. For example, the mood of Sarif's office was quite different.


    [Edit] Oh yeah, this is what I'm talking about:


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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    http://imgur.com/gallery/KpUxf


    Barely noticeable, but yes, it seems they removed a bit of the piss filter, which is good imo, it was always a little bit too much. I started playing the Directors Cut last week, I'm now half way through and I didn't know or noticed that they changed anything visually.


    Hint Hint, for those playing the Diroctors Cut, make sure you turn on the Dev Commentary, it's still completely optional whether or not you wanna listen to them while playing and really fun to hear an insight on how they built those areas, specially for us devs!

  • Thrik
    • April 16, 2015 at 8:40 PM
    • #65

    I'll be playing through the Director's Cut so I can do the new bosses, but I did love the piss/higher contrast filter to be honest. I don't know if they made it optional, but if they did but I'll be putting it straight back on.

  • -HP-
    • April 16, 2015 at 8:48 PM
    • #66

    Nope, there's no custom graphic options like that on there, sorry. But like I said dude, you wont notice, when you put the comparison above like that it seems obvious but when you play the game you wont.

  • DrywallDreams
    • April 16, 2015 at 10:40 PM
    • #67

    https://twitter.com/Jeffachoo/status/586909773939011584

    YES

  • blackdog
    • April 18, 2015 at 7:33 PM
    • #68

    I have the director's cut, didn't know they had made graphical changes! In the specific video above I do prefer the original version, doesn't even look as filtered as much as it seemed from shots and I even devs playthrough I remember seeing before lunch.

    Shame there's no setting… guess they don't have full dynamic lights all over.

    You guys are tempting me to play now, while I just installed several games recently, still have to finish FC4, and most importantly try to finish a piece for the contest :-/

  • -HP-
    • April 22, 2015 at 9:22 PM
    • #69

    http://www.gameinformer.com/b/features/arc…nd-divided.aspx


    Another video's out. I love how down to earth they are about this, I'm positive it'll be awesome.

  • channie
    • June 5, 2015 at 11:39 PM
    • #70

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    :o

  • -HP-
    • June 6, 2015 at 12:00 AM
    • #71

    hah, that was awesome.

  • Buddy
    • June 6, 2015 at 9:37 AM
    • #72

    So face of Jensen vs voice of Jensen? lol

  • blackdog
    • June 16, 2015 at 7:55 PM
    • #73

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  • text_fish
    • June 17, 2015 at 8:14 AM
    • #74

    Trailer feels like it might have been rushed out at the last minute. Choppy camera work, WIP (presumably) voice acting and a lack of coherent narrative or theme broke the immersion for me. Hopefully this isn't a sign of troubled development.

  • deceiver
    • June 19, 2015 at 2:29 AM
    • #75

    Full 25min E3 demo walkthrough is amazing:

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  • dux
    • June 19, 2015 at 4:21 AM
    • #76

    Amazing lighting.

  • channie
    • June 19, 2015 at 4:33 AM
    • #77

    Glad you liked it!

  • knj
    • June 19, 2015 at 10:08 AM
    • #78

    This Shit is crazzzyyyy Gimme dat NAU !

  • FMPONE
    • June 19, 2015 at 2:10 PM
    • #79

    The environments in that video look like insanely busy prop farms.

    I'm not a big fan of the art direction they went in, it's extremely inconsistent and very random

  • Buddy
    • June 19, 2015 at 2:43 PM
    • #80

    Looks cool but its really hard to see anything, kind of a big blended visual mess.

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