Cheers guys got the files alot smaller now. Did a new prop as a test 400kb for diffuse and 560kb for normal + spec in alpha channel. That sound normal ?
[csgo] de_canal (wip)
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What's the total size now?
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You want to try to avoid making as many unique textures and props as possible, reuse what you can. Use sprites to make up the difference, or use alpha blends on displacements. So take 600kb and multiply it by the number of textures you have. Then add the entire size of the model directory where your custom props are located. You should be putting them in your own directory, not the existing game directories. This should give you an idea of how large your assets are. Anything close to or over 150mb - shrink it down!
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Vavle added this map to the game!
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it's not *this map*

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Damn, it looks like official a lot
. But yeah, thismapthey are both very similar. -
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That's a feelsbadman, Valve stole your map idea..
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Venice is a highly unique theme. I've never seen it before in a videogame.
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