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[csgo] de_canal (wip)

  • caz674
  • March 17, 2015 at 8:59 PM
  • caz674
    • March 26, 2015 at 12:33 PM
    • #21

    Cheers guys got the files alot smaller now. Did a new prop as a test 400kb for diffuse and 560kb for normal + spec in alpha channel. That sound normal ?

  • Muffin
    • March 26, 2015 at 7:26 PM
    • #22

    What's the total size now?

  • unremarkable player
    • March 27, 2015 at 12:10 AM
    • #23

    You want to try to avoid making as many unique textures and props as possible, reuse what you can. Use sprites to make up the difference, or use alpha blends on displacements. So take 600kb and multiply it by the number of textures you have. Then add the entire size of the model directory where your custom props are located. You should be putting them in your own directory, not the existing game directories. This should give you an idea of how large your assets are. Anything close to or over 150mb - shrink it down!

  • Klarkie8
    • March 16, 2017 at 6:26 AM
    • #24

    Vavle added this map to the game!

  • Vaya
    • March 16, 2017 at 12:29 PM
    • #25

    it's not *this map* :P

  • Klarkie8
    • March 16, 2017 at 1:48 PM
    • #26

    Damn, it looks like official a lot. But yeah, this map they are both very similar.

  • Finn
    • March 16, 2017 at 3:21 PM
    • #27

    supercool dude

    Quote from Klarkie8

    1 hour ago, Klarkie8 said: Damn, it looks like official a lot. But yeah, this map they are both very similar.

    i don't think so,

    His A Spot is much nicer ^^

  • Jake.
    • March 21, 2017 at 6:24 AM
    • #28

    That's a feelsbadman, Valve stole your map idea..

  • Vaya
    • March 21, 2017 at 12:54 PM
    • #29

    Venice is a highly unique theme. I've never seen it before in a videogame.

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