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Cities Skylines: The misadventures of Steppenwolf

  • Puddy
  • March 11, 2015 at 8:22 AM
  • Puddy
    • March 13, 2015 at 1:36 PM
    • #21

    Nah, it's SP only. Old school. I actually suspect that the devs dropped multiplayer because it would be too much of a time-sink to get all the mp mechanics to work and to make it interesting (SimCity 5 tried to make meaningful mp but it fell hella-flat).

  • will2k
    • March 13, 2015 at 6:54 PM
    • #22
    Quote from Puddy

    brb renaming thread to "The cityscape misadventures of Steppenwolf"


    Do it

  • Minos
    • March 13, 2015 at 8:16 PM
    • #23

    Damn this looks good... I'm temped, but I got so many games and so little time

  • AtsEst
    • March 13, 2015 at 8:55 PM
    • #24

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/2015-03-13_00003.jpg~original]


    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/2015-03-13_00001.jpg~original]

  • Puddy
    • March 13, 2015 at 9:28 PM
    • #25

    Awwwwwwwwwwwwww yeaaaaaaaaaah! That's a mighty fine city you have there.

  • Mazy
    • March 14, 2015 at 7:06 PM
    • #26

    External Content www.youtube.com
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    Pretty dope, gotta try out this game~

  • Thrik
    • March 14, 2015 at 8:24 PM
    • #27

    You see, this is why people buy city building games — to do awesome stuff like that! SimCity 5 seems so feeble in comparison when looking at creative potential.

    The annoying thing is that SC5 got a lot of the non-building stuff done in a really nice way, but it looks like Skylines has dutifully copied at least some of it, which is a good thing.

  • Sprony
    • March 15, 2015 at 1:23 PM
    • #28
    Quote from Steppenwolf

    Building a dam down the river wasn't the best idea.


    Quote from Puddy

    brb renaming thread to "The cityscape misadventures of Steppenwolf"


    I went ahead and changed it (with a slight alteration to keep it recognizable for others). Step, keep the misadventures coming please.

  • dux
    • March 15, 2015 at 1:27 PM
    • #29

    This looks really cool. I'll definitely pick it up when I can as I've been hungry for a good city builder for a long time now. Kinda frustrating really though in a sense that SC5 wasn't up to this. It looked so promising early on then just fell on it's face Nice to see someone else come along and show EA how to do it properly. And it just goes to show that gamers will happily pay for a game that does what they want and what they want done right.

  • Steppenwolf
    • March 15, 2015 at 3:23 PM
    • #30

    [Blocked Image: http://i.imgur.com/0I5qDJb.png]


    So last night i made a small but costly mistake. In my city i had an industrial area on a hill over the city. This causes some issues with the sewage system polluting the cities fresh water. So i created a seperate pipe circulation system. Then by accident i connected both systems without realising it immediately. 7000 people died on the spot after ingesting the poisonous industrial waste. A couple thousand more succumbed to sickness in the weeks after followed by a general flight thanks to crumbling infrastructure and services. Within two months the city lost half of its nearly 40k population.


    The city looked worse then Detroit at this point but wasn't lost. Thanks to heavy residential tax cuts it was soon back on its feed. It only cost around 2.5m$ (almost all savings + missed tax income).


    [Blocked Image: http://i.imgur.com/WGi8QWf.jpg]

  • Sentura
    • March 15, 2015 at 3:50 PM
    • #31

    "How to think like a politician"

  • TheOnlyDoubleF
    • March 15, 2015 at 4:00 PM
    • #32

    Shit, I'll play it.

  • FMPONE
    • March 15, 2015 at 5:45 PM
    • #33
    Quote from Steppenwolf

    This game is fun. It's like classic Sim City but with awesome road tools.


    I tried building a town to be as shitty and unpleasant as possible but still have growth last night. Only used dirt roads. Crime soon hit 45%. Things started to get interesting when i got close to 5000 population. Thanks to having landfills and industry in the center of town and no clinics a public health crisis happend. I lost 2000 people rapidly with their corpses rotting in the streets. Even after building 3 hospitals i had over 2000 sick people and only 300 hospital beds. Thanks to drastic budget cuts and tax raises i managed to turn still a profit. There was dead, decay, fire and crime everywhere. It was like managing an African town during Ebola outbreak. Eventualy i cashed out with over 130k $ in the bank and almost all citizens dead.


    [Blocked Image: http://i.imgur.com/1nFHJdB.jpg]


    [Blocked Image: http://i.imgur.com/R5mcLAX.jpg]


    [Blocked Image: http://i.imgur.com/Ft06HqV.jpg]

    Display More


  • will2k
    • March 15, 2015 at 5:51 PM
    • #34
    Quote from Steppenwolf

    So last night i made a small but costly mistake. In my city i had an industrial area on a hill over the city. This causes some issues with the sewage system polluting the cities fresh water. So i created a seperate pipe circulation system. Then by accident i connected both systems without realising it immediately. 7000 people died on the spot after ingesting the poisonous industrial waste. A couple thousand more succumbed to sickness in the weeks after followed by a general flight thanks to crumbling infrastructure and services. Within two months the city lost half of its nearly 40k population.

    Could easily work as an alternate backstory opening for "28 days later" or "the walking dead"

  • Sentura
    • March 15, 2015 at 6:05 PM
    • #35

    It would actually be pretty cool if games like these would just incorporate the consequences of viral outbreaks from movies etc. like a post apocalyptic sim city... See tiny people try to fight off zombies on rooftops of half destroyed buildings, people trying to escape are dying etc.


    Then after years, some infrastructure is slowly rebuilt, people reuse buildings as shanties and new societies emerge...

  • Em'
    • March 15, 2015 at 7:29 PM
    • #36
    Quote from Sentura

    It would actually be pretty cool if games like these would just incorporate the consequences of viral outbreaks from movies etc. like a post apocalyptic sim city... See tiny people try to fight off zombies on rooftops of half destroyed buildings, people trying to escape are dying etc.


    Then after years, some infrastructure is slowly rebuilt, people reuse buildings as shanties and new societies emerge...


    If they can do this :


    [Blocked Image: http://rs2img.memecdn.com/skyrim-mods-m-e-g-u-s-t-a_fb_1674977.jpg]


    I'm sure someone will make a good zombie outbreak events mod.

  • Zyn
    • March 15, 2015 at 10:02 PM
    • #37

    I have made a mistake...


    [Blocked Image: http://i.imgur.com/Tvrdf68.jpg]

  • Pampers
    • March 15, 2015 at 11:12 PM
    • #38

    [Blocked Image: https://i.imgur.com/F1Fow82.jpg]

  • 2d-chris
    • March 15, 2015 at 11:20 PM
    • #39

    time to make a penis shaped city?

  • Seldoon182
    • March 16, 2015 at 12:41 PM
    • #40

    Steam reviewz


    [Blocked Image: http://i.imgur.com/jlwD4bh.png]

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    [Blocked Image: http://i.imgur.com/a9VksEZ.png]

    [Blocked Image: http://i.imgur.com/TAIfLz8.png]

    [Blocked Image: http://i.imgur.com/baYEjr7.png]

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