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CS_CALM

  • will2k
  • March 10, 2015 at 10:53 AM
  • Vaya
    • April 16, 2015 at 10:22 AM
    • #21

    Knights have difficulty with stairs

  • will2k
    • April 16, 2015 at 8:34 PM
    • #22
    Quote from Squad

    Nice stuff


    What dimensions are you using for the stairsteps (approximately, since they're at an angle)? They look a bit big, but it could just be the angle too.

    Thanks


    These particular steps are 32x12 to slightly reduce the verticality of the stair and reduce the slope while keeping the same overall height; they're all tightly clipped


    Quote from TheGuma

    If you ever visited a castle stairs are usually pretty huge

    Medieval architecture FTW


    Quote from Vaya

    Knights have difficulty with stairs

  • will2k
    • April 21, 2015 at 6:24 PM
    • #23

    Almost done with the update; still doing some overall fine tuning as well as re-tweaking of lighting and details. Quality assurance tests are also underway for bugs, optimization and gameplay smoothness.


    Should be ready to publish by the end of this week.


    And here's a shot of one of the new areas added:


    [Blocked Image: https://www.mediafire.com/convkey/6b4c/wtr9qb8lyb471xk7g.jpg]

  • will2k
    • April 22, 2015 at 6:33 PM
    • #24

    Lighting testing, tweaking and fine tuning in Source was, and still is, a real time-consuming bitch . Dynamic lighting preview in Hammer 2...or riots


    I have modified the castle lighting to light orange tint (subtle) to enhance colors in hallways and rooms and differentiate it from environmental lighting.


    here's a quick shot


    [Blocked Image: https://www.mediafire.com/convkey/6e19/xi35r1shhc6q9cd7g.jpg]

  • will2k
    • April 24, 2015 at 7:33 PM
    • #25

    I have published a major update to cs_calm today addressing the feedback received previously on mapcore, reddit, steam and gamebanana forums.


    http://steamcommunity.com/sharedfiles/fi…s/?id=405675581


    The full changelog is here (http://steamcommunity.com/sharedfiles/filedetails/changelog/405675581)


    Here is a fresh batch of screenshots:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/29614280047093020/85B02EDF99D6FB7E40627C3271A6125729342794/]


    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/29614280047110093/888BC1457289BD9A2529A0A5E371C0DDD247FEEF/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/29614280047168207/510A87B135C2709EDDE4EE1242DCC1ADE2A38CAF/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/29614280047174289/BD4A2DC3A9888058D87D97C6F0F3FF9AEAF58685/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/29614280047177108/E6E8DC8B9689FC87ED0AD1CC68D28A43296DC713/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/29614280047178511/CC11D1DF92260459D650785C2C16B942C0A82E49/]


    and here's the new layout with hostage zones spread like 2 bombsites

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/29614280047179650/860C30E92DFFF4204C9A9D2952E32C422042460F/]

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