1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Unity 5

  • El_Exodus
  • March 3, 2015 at 5:07 PM
  • El_Exodus
    • March 3, 2015 at 5:07 PM
    • #1

    So the big news by Unity was the release of Unity 5.


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    There are 2 versions:


    [Blocked Image: https://pbs.twimg.com/media/B_MDKRFU0AEdTxQ.png:large]


    http://unity3d.com/get-unity


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Sjonsson
    • March 3, 2015 at 5:10 PM
    • #2

    So this is cool, really like how they try to one-up eachother! Epic and Unity that is!

  • blackdog
    • March 3, 2015 at 7:39 PM
    • #3

    Is there actually a reason to go with Unity now that unreal is free? Other than been accustomed with the tools/having the company already on the Unity pipeline or personal development.

    I mean for as straightforward the deployment to exotic platforms like smart TV or Blackberry, there may be some optimization needed, and I don't think the return is worth the headaches?

  • Zezeri
    • March 3, 2015 at 8:04 PM
    • #4

    Unity doesn't have any royalties, just like cryengine.

    Also, some ppl are accustomed to its workflow and it seems quite easy to work with. Plus it has very good perfomance.

  • blackdog
    • March 3, 2015 at 8:17 PM
    • #5

    So if you manage to sell a lot, you earn more with Unity than Unreal, because you pay that fixed license.

  • Sjonsson
    • March 3, 2015 at 11:00 PM
    • #6

    For me Unity is for smaller teams and projects that isn't real-time multiplayer and Unreal the contradiction.

    Also, if Unity keeps the same pattern of development the Unity 5.0 will not be a feature update, it will be a shistorm of new bugs, covered with cream and a cherry on top called PBR. I'm still very cautious about Unity 5.0 and won't say a bit about it until I've worked with it a bit.

    Lastly, I'd say 5% of revenue is completely worth the source code you get from Unreal, giving the team's programmers full control.

  • FRAG
    • March 3, 2015 at 11:03 PM
    • #7

    I'm quite lucky in the sense that I won a Unity 5 pro license last year, and have been testing the beta for some time and yeah it's a nice engine to work with, but for me it comes down to preference, I prefer UE4 for it's editor layout, it's blueprint system, C++ programming and a few other little quirks that make it unique.


    I received an email today though saying I could go ahead and download the full Unity 5 pro version, but the thing 404s each time that I do it, which means there is interest, and so there should be!


    Unity 5 is a nice tool-set and many small time or hobby devs will feel at home with it, especially if they've been using the free version for all these years, I think it's great they can now offer a free version that offers full engine capabilities, it's like I pointed out in the steam hardware thread, you now have two companies that offer the latest tech for free, this can only further advance and benefit the digital community.

  • blackdog
    • March 3, 2015 at 11:53 PM
    • #8
    Quote from Sjonsson

    Lastly, I'd say 5% of revenue is completely worth the source code you get from Unreal, giving the team's programmers full control.


    I perceive Epic's platform as more reliable and powerful, hence my previous question "why bother"

  • r1ar
    • March 4, 2015 at 7:41 AM
    • #9

    Unity 5


    [Blocked Image: https://pbs.twimg.com/media/B_MDKRFU0AEdTxQ.png:large]


    [Blocked Image: http://301-1.ru/gen-mems/img_mems/b27ebe4053b80287d0fe1d53ccdcf2ad.jpg]


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Corwin
    • March 4, 2015 at 8:30 AM
    • #10

    Because games are all about graphics of course...

  • blackdog
    • March 4, 2015 at 3:47 PM
    • #11
    Quote from Pericolos0

    <3<3<3 unity


    they're both really powerful engines, each with their own pro's and cons, it's very hard to call one better than the other at this point. It all depends on the kind of project you're doing.


    The one thing I was liking for older versions and that was making me interested in trying it, was that there was still a lot of brushwork in the construction of environments. I wonder if now it does rely on that at all (other than greyboxing)

  • Skjalg
    • March 4, 2015 at 3:54 PM
    • #12

    I think unity is way better for creating games for the mobile, but if your main target is PC and you are in no way interested in creating an ios app then I'd go with unreal. Yeah unreal can target ios, but not as easily as unity.

  • FRAG
    • March 4, 2015 at 4:33 PM
    • #13

    From what I used in Unity 4&5 there was no brushwork, its done via 3D model assets, so you can create basic shapes but they are models, although it kind of works the same, I just never got the flexibility I had when working with brushes, most importantly was resizing on a grid, everything is done via position, rotation & scale values, which works for a set model, but not for greyboxing effectively.

  • Sjonsson
    • March 4, 2015 at 4:58 PM
    • #14
    Quote from FRAG

    From what I used in Unity 4&5 there was no brushwork, its done via 3D model assets, so you can create basic shapes but they are models, although it kind of works the same, I just never got the flexibility I had when working with brushes, most importantly was resizing on a grid, everything is done via position, rotation & scale values, which works for a set model, but not for greyboxing effectively.

    Well if you got some extra bucks there's always probuilder which is pretty sweet!

    http://www.protoolsforunity3d.com/probuilder/

  • Sentura
    • March 4, 2015 at 7:09 PM
    • #15

    I'm a bit cautious about what Unity promises as they have been prone to delay their features and bug fixes in the past. The mere fact that UE4 provides source code for the engine puts it lightyears in front of Unity, as any bug or problem that may arise can be fixed (at least temporarily) but programmers on your team. On the other hand, the 5% might be too much at some point.


    Either way, I'm sure Unity 5 is going to be interesting, and I'm glad that we have some proper competition between engines now. It serves to benefit us all in the end.

  • blackdog
    • March 4, 2015 at 8:04 PM
    • #16

    Yeah the naked eye can immediately see that Unity is cheaper in the long run, but I guess the cost is justified. And shouldn't the total amount due be less than the traditional publisher cut? Who might not cover all your running costs anyway(?).

    Speaking of running costs, do you know if Steam/App store/etc and engine licensing are deductible costs from taxes?

    Quote from Skjalg

    I think unity is way better for creating games for the mobile, but if your main target is PC and you are in no way interested in creating an ios app then I'd go with unreal. Yeah unreal can target ios, but not as easily as unity.

    In curious, why Unity is better on mobile (atm)? Is it the tools, performances…

  • Zezeri
    • March 4, 2015 at 8:07 PM
    • #17

    "Yeah the naked eye can immediately see that Unity is cheaper in the long run, but I guess the cost is justified. And shouldn't the total amount due be less than the traditional publisher cut? Who might not cover all your running costs anyway(?)."
    Who says you cant use the 5% model and also use a publisher?


    "Speaking of running costs, do you know if Steam/App store/etc and engine licensing are deductible costs from taxes?"

    Yes.

  • Pampers
    • March 4, 2015 at 8:37 PM
    • #18

    Do you have to pay license for each member on the team with Unity?

  • blackdog
    • March 4, 2015 at 11:08 PM
    • #19
    Quote from Zezeri

    Who says you cant use the 5% model and also use a publisher?


    I'm not saying publisher are disappearing, just taken out of the equation because if you have a publisher costs are gonna be higher. Also probably the 5% is gonna be paid by them to Epic?

  • Zezeri
    • March 4, 2015 at 11:40 PM
    • #20

    Let's say you make 1 million revenue. Then, epic gets 5% of that, 50k.

    After that, the publisher gets, according to your contract, a set percentage, i.e. 70%.

    Then you are left with 30%


    Also possibly some publishers might want to have you pay for the license, so they'll substract the 5% of your 30%.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™