Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=395902210
Hours so far: 25
This is my first take on a demolition map, having enjoyed hours upon hours of excellent fun with Bank, Lake, Safehouse and St. Marc. I especially enjoyed Bank and St. Marc as deathmatch maps, mostly because they're so small, it's such as fast game. So, when I started playing with hammer close to two years ago, I envisaged grand maps, great maps, the ability to port perfectly, from one game to another, and then I tried. And I failed. I came to realise that I sucked pretty bad, I couldn't get the units to match up for the life of me, stuff was in the wrong spot and so forth. I ended up completing the initial layout for the first map that I worked on, a 2 site defuse map, but just couldn't figure out how to make it better.
So I set out detailing and having a bit of fun, trying to be artistic. I was satisfied with my endeavours but it never really worked in the context of the map that I was playing. Anyone who play tested it with me was really impressed with the detailed areas, but i just couldn't get my head around how to make it work in the map. There are screenshots in my gallery, but here are two I took today: screen 1 & screen 2.
Anyway, I gave up on the project for the time being and set about creating a couple of aim maps, get a bit of confidence to revisit, only I never did, and each time I try to get back to it, I just can't figure it out. Recently I went back in to start it up again, but found that some of the brush work was bad and pretty much had to start over again. It was a little disappointing to do that, and I think I'll take a different approach next time, using props instead of brushes for the more complex brushes.
Then I had a brain wave for 3 demolition maps and the only one I could remember (this was right before I fell asleep mind you) was a subway themed map with three levels. So I got started looking through the workshop to see what other people had created, names that were available and if anything was similar. I didn't spend days or weeks looking, just a few hours, and I didn't find anything taken. But I remembered having played cs_downtown and really enjoying the city look and it did inspire me a bit. I was able to look at the brushwork and some of it was amazing, and the way that it had been done - I didn't even know it was possible, and it was just so basic (using displacement meshes instead of models). I had a rough model in my head based on what works at the moment, drew it down, wrote a few notes and set about building it.
First dozen or so hours produced a working layout; 1 large building sort of detailed, enough to look like a building, a barely detailed with ugly ugly textures metro station and a subway platform without trains.
The next updates were creating my own road textures and applying them, taking inspiration from NY Times Square for the road layout and how it merges, as well as the subway station entrances. Properly boxing in the map as well improved performance out of sight and the terrorists didn't stand at spawn anymore like befuddled buffoons, sipping martinis until you shot at them.
I'm happy with how it's progressing and I've started roping my friends into playtesting with some positive feedback so far.
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