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Japanese Themed Map [CS:GO]

  • Andre Valera
  • February 5, 2015 at 10:27 PM
  • Andre Valera
    • February 5, 2015 at 10:27 PM
    • #1

    http://steamcommunity.com/sharedfiles/fi…s/?id=382870285


    Currently working on a map based around areas in Tokyo, Japan for the CEVO/GAMEBANANA 2015 Contest.

    Plenty of changes being made after the Feb 5th test.


    Feedback is appreciated, this map is in the training wheel stages so there's plenty of room for constructive criticism.

  • DrywallDreams
    • February 6, 2015 at 12:07 AM
    • #2

    Here's what I was being frustrated by in the test, very poorly drawn on:

    [Blocked Image: http://i.imgur.com/1eYMg8j.jpg]


    There are so many spots for someone to get over to a spot that is so close to A, and with the subway, they can get there without anyone's knowledge.


    [Blocked Image: http://i.imgur.com/DTudRMH.jpg]


    This is the issue with mid, there are so many places for someone to be. Mid is much too open/easy to control as CT, I would use Season's mid as a good example of how to deal with this. Peeking mid as T is really hard to do, with the way the ramp is laid out.

  • Andre Valera
    • February 6, 2015 at 12:31 AM
    • #3

    Thanks for the screens, working on a new layout for both mid and underpass. You'll be seeing drastic changes in both areas within the next update.

  • Mvllsk
    • February 6, 2015 at 5:08 AM
    • #4

    I actually felt like just by the timing, mid was T sided. You could smoke off the lower CT path quite effectively and also take control from that upper part of mid. CTs only have 2 entrances + the ladder has some weird timing that depends of if Ts push the hallway to ladder or not. Generally, I think mid should be less of a rectangle and offer more variation/cover for CTs but at the same time should prevent them from pushing through and backstabbing Ts too easily if they decide not to hold mid.


    E: Did you record the match? If yes, try checking out the last 5 rounds of the first half and pretty much most of the rounds of the second half in my perspective. I focused a lot on mid and tried different smoke/flash tactics to take control. I was successful on both sides but I felt like a well placed smoke thrown from T spawn into the left mid entrance of the cts was already enough to be able to push towards ladder or the right entrance of mid for cts. The timing difference of both entrances for CTs is huge.

  • kikette
    • February 6, 2015 at 7:58 AM
    • #5

    Hey Andre !

    From What I lived and saw during my staying in Tokyo, I do not really feel the urban chaos the city is at this time. What you did looks more like an 90's Video game vision of a chinese city.

    Here some personal photos I took if it can helps =)


    When I talk about Urban chaos, it's about the huge tall difference between neighboor buildings into some part of the city


    [Blocked Image: http://i.imgur.com/zfIkfWS.jpg]


    [Blocked Image: http://i.imgur.com/DXWTAPA.jpg]


    [Blocked Image: http://i.imgur.com/ORfHFGb.jpg]


    These are the kind of street you can see a lot when you leave touristical path? People tends to put lot of vegetals in front of there house.

    Oh and of course, everywhere, you'll be able to see a shitload of electric cables everywhere in the sky.


    [Blocked Image: http://i.imgur.com/r6iCiZE.jpg]


    [Blocked Image: http://i.imgur.com/8EjoWAu.jpg]


    Streets are fucking clean. Do not put any thing on your floor =D


    [Blocked Image: http://i.imgur.com/8HetI26.jpg]


    [Blocked Image: http://i.imgur.com/wCGgj0W.jpg]


    Oh , yeah, and since there is absolutly no place, shop tends to spread on multiple floors of a residential building.


    [Blocked Image: http://i.imgur.com/REDidY8.jpg]


    A last thing ; Since there is a lot a earthquake, building are never glued together like in Europa


    [Blocked Image: http://i.imgur.com/WK1z9Ci.jpg]


    That's all =)

  • Andre Valera
    • February 6, 2015 at 6:36 PM
    • #6

    A demo was recorded, although I think it's corrupted because I wasn't able to watch it, though I did get to record a personal demo. Noticed that when T's wanted to be aggressive in taking mid, smokes and flashes were a crucial part. The CT's also had a few rounds where they aggressively pushed towards T spawn through Mid with smokes and flashes. Mid is currently receiving a serious makeover (finally removing that little ramp on T side )


    Thanks kikette for the reference photos! I've been traveling through Tokyo and the surrounding areas via Google Maps and your experience sounds similar to what I could find. The streets are very clean, tiles are seen covering floors and a majority of building walls, and I would describe the wiring between utility poles and buildings as chaos.


    **Side Note** Next time you're in Japan send us some Grilled-Potato Kit-Kats!

  • Sprony
    • February 7, 2015 at 10:21 AM
    • #7
    Quote from kikette

    [Blocked Image: http://i.imgur.com/REDidY8.jpg]


    I want this stair!

  • Andre Valera
    • February 12, 2015 at 3:55 AM
    • #8

    Quick look at the newest version of he map.

  • Puddy
    • February 12, 2015 at 8:21 AM
    • #9

    Wait, did you totally remake it? D:

  • Vinneri
    • February 12, 2015 at 11:37 AM
    • #10

    It seems underground connector is out and both bombsites have changed really much. I guess you didn't like that much of those any comments on why you did what? Thanks

  • 8bit
    • February 12, 2015 at 4:12 PM
    • #11

    Nooooooo!!! Your first layout was awsome! Why did you change it? It only needed minor tweaks...

  • Vinneri
    • February 12, 2015 at 4:41 PM
    • #12

    We need to test this one to see, if its better or worse

  • Andre Valera
    • February 12, 2015 at 10:05 PM
    • #13

    There's been drastic changes since the last update. First Mid is finally an essential part of the map providing an additional opening into each site during the round. There's a bit more pressure for T's to utilize Mid properly since there's no longer a subway (which seemed to easy in the first place). The removal of the subway provides an added pressure for T's to commit to bombsites increasing the rotation times in the middle of a play. The value of information gathered by a CT who spots incoming T's is more reliable since incoming T's may not have time to jump down into the subway tunnels rotating towards the opposite site. Ultimately the subway was extra space for players to disperse between, making them ideal for 10v10 situations, though may not be necessary for a 5v5. Bombsite A (previously bombsite B) was a set of pyramids (thought to be an art sculpture, hence the current A label) was removed to see if it would be missed, and of course it was brought up. The pyramids are making their way back into the next update, along with slight changes to Long A. While the back of Bombsite B is still under heavy construction, with a current focus on Banana and Horseshoe being well balanced for each team.

  • kinggambit
    • February 13, 2015 at 9:06 AM
    • #14

    aw shucks, I was planning on doing a map of Korea similar to this in an night setting. I'm sure my map wouldn't even compare though

    Here's some references I saved up thought if you want (I know it's not japan but IMO a bit of similar locale). Can't wait to see the finished product!


    Wait, CEVO2015 contest? did it already start?


    [Blocked Image: http://cache.entouriste.com/wp-content/uploads/2013/06/Streets-of-Seoul-South-Korea-700x467.jpg]

    [Blocked Image: http://cache1.asset-cache.net/gc/157229862-seoul-street-at-night-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=55L38l1HvzoVGnmrp70G6C01yV%2BQ%2BdaMB8hPdnJvt4M%3D]

  • Andre Valera
    • February 13, 2015 at 5:54 PM
    • #15

    March 9th was when the CEVO 2014 contest was announced, so I'm guessing the 2015 contest is around the corner. Though it wasn't officially announced I think it's safe to say it will happen again (unless CEVO would like to stop promoting their league for some odd reason).


    Make the Korea map if you were already planning to, it will be more creative than last years pool of mostly industrial warehouse themed maps.

  • Andre Valera
    • February 17, 2015 at 6:40 PM
    • #16

    Will be hosting a 5v5 test this Saturday and Sunday (21st and 22nd) at 1230PM Eastern Time (EST) both days. PM via Mapcore for any info if you are interested, currently trying to find possible changes that need to be made to the layout before adding serious details.


    Edit 2/20/15: Looks like a few folks are available for Sunday, with a big update on the way this is going to be an interesting play test.

  • Spite
    • February 18, 2015 at 4:59 PM
    • #17
    Quote from Andre Valera

    Will be hosting a 5v5 test this Saturday and Sunday (21st and 22nd) at 1230PM Eastern Time (EST) both days. PM via Mapcore for any info if you are interested, currently trying to find possible changes that need to be made to the layout before adding serious details.

    12:30 seems pretty late, but I'd be very interested in feeling the layout and theme of this map.

  • hamilton5
    • February 21, 2015 at 1:46 AM
    • #18

    I definitely preferred the 1st layout's sites and routes more. Hope you get 10 andre! Why did you not strike out 'both days' ? Will you bring that awesome train back?

  • Andre Valera
    • February 21, 2015 at 5:51 AM
    • #19

    hamilton5; You're going to hate the 3rd layout.

    I think I went 360 with it.

  • Vaya
    • February 21, 2015 at 6:55 AM
    • #20

    the map now consists of 15 subways.

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