naaaaa, de_season is a modern (japanese ?) Architecture =) We're aiming for something really vintage and you'll be able to feel the difference with material choice, shape, etc.
[CS:GO][WIP] de_arizona (Motel) - Source files available
-
-
Quote from kikette
naaaaa, de_season is a modern (japanese ?) Architecture =) We're aiming for something really vintage and you'll be able to feel the difference with material choice, shape, etc.
Well actually, the architecture includes lots of simple brushes, yet all the simple curves and triangles makes the map look really good, and it reminds me of season.
And simple is a good thing in this case
-
It's not a bad thing at all
-
Any update on the art pass for this one?
-
You'll be informed of course. Currently, it's not enough to show you our progress

-
really looking forward to the art pass.
You need to post an update on DE_Highlands too

-
-
Hey guys,
You'll find below the second beta version of the map for the playtest of Thursday (you'll probably have another one before) :
>> de_arizona_b2
• What we already know :
- The parking has changed a lot and could not works well...that's why we are here :-°
- We still don't have our own props to replace the drug bags in the B.
- It's still a big grey box map with a few textures test...you'll understand that the art pass has not really started yet.
• Next steps :
- Optimization ; with the modifications we made we didn't take the time to do that well.
- Start the art pass on the map...yes now, it's true, we'll start
-...
So as usual, we'll repeat the same thing ; don't hesitate with your critics / feedbacks guys, we won't be offended
Thanks ! -
I ran around the map for a few minutes, not much to say. No real differences from the older version.
- Always, always remove the collisions on your railings. If you don't, at least make it with a softer surfaceprop, like grate (not metal).
- There's a saddening lack of curves in your layout.
- Are you kidding me? http://image.noelshack.com/fichiers/2015/…03-31-00003.jpg
- There's a bit too much clip in some places, especially the garden area.
-
I should be sleeping, but instead i spent almost an hour on the new version of the map
I really like where the map is going. The park area turned out good! Way more interesing, than just parking cars. But you still have to look at some issues. I collected some feedback for you in this album. The description of the screenshots is written in the ingame chat.
Can't wait for Thursday. -
-
Hey guys, thanks for your feedbacks, this allowed us to make a new version.
Quote from KlemsI ran around the map for a few minutes, not much to say. No real differences from the older version.
Yep, not a lot of differences but more tweaks there and there...Well, if you'll join us tomorrow, it's the same link than before
>> de_arizona_b2
And I'll repeat what I said before :Quote from El MoroesDisplay More• What we already now :
- The parking has changed a lot and could not works well...that's why we are here :-°
- We still don't have our own props to replace the drug bags in the B.
- It's still a big grey box map with a few textures test...you'll understand that the art pass has not really started yet.
• Next steps :
- Optimization ; with the modifications we made we didn't take the time to do that well.
- Start the art pass on the map...yes now, it's true, we'll start
-...
So now we are ready for tomorrow, and bring us your feedbacks guys
. -
Please tell me you didn't abandon this project. I really liked it!
-
Same statut than Highland; it's quite hard for us to continue it when we have, in the same time, a lot of things to do at work to finish the game we are making. But we'll release it.
I can say you that we worked on it (gameplay / visual tests with borrowed assets) and you'll have new sessions of playtests when we will be ready. Just don't expect it soon
-
Ok, this is just to show you where we are (with temp and borrowed assets) and why we'll need new tests on it :
QuoteDisplay MoreTerro spawn :
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00001.jpg]Sniper alley 1 :
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00002.jpg]Sniper alley 2 :
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00008.jpg]Remember, there was a parking here :
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00003.jpg]Site B :
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00004.jpg]Site A (yeah we try to transform it in a restaurant) :
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00005.jpg]"Garden" area 1 :
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00006.jpg]"Garden" area 2 :
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00007.jpg]
-
This looks amazing so far!
-
[Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00004.jpg]
^ that skybox is sick!
-
Indeed. Is it a model? How did you build it?
-
Ahah it comes from Black Mesa
It's there to show our intentions about the skybox.And yep, they made a model

-
Mmmmh could we say that we're back ? Just for information, we're working on a new playtest version because we changed a bit...a lot...mmmh we changed things
So, no dates now but it will come.An example : this was the parking area.[Blocked Image: https://i.imgur.com/dldtSHT.jpg]
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!


