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[CS:GO][WIP] de_arizona (Motel) - Source files available

  • El Moroes
  • February 2, 2015 at 10:55 PM
  • El Moroes
    • February 2, 2015 at 10:55 PM
    • #1

    • UPDATE April 02 - beta 02 : >> de_arizona_b2 • UPDATE March 13 - beta 01 : >> de_arizona_b1 • UPDATE February 24 - alpha 02 : >> de_arizona_a02 • UPDATE February 13 - alpha 01 : >> de_arizona_a01

    • UPDATE September 18 - Source files are available since I choose to stop the dev. >> SOURCE FILES DOWNLOAD Hey guys, I think it's time to show you the new map we are working on... We ? Yep me and Kikette. Perhaps you already saw an early overview in the "wip in wip" forum ? Since this one, we worked, and we are always working hard to increase the gameplay and starting to think about the visual. You'll see, the thematic is simple : a motel taken by terrorists in Arizona. Currently we are still working on this version and when we'll think we are good, we'll give you the alpha and we'll ask you to have a playtest...and of course we are impatient So now, a screenshot and overview : [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/arizona_01.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/arizona_02.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/arizona_03.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/arizona_04.jpg] And some references we have : [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/ref/Motel-5.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/ref/bowen_motel_small.jpg][Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/ref/arizona_cactus_04.jpg]

  • Squad
    • February 3, 2015 at 1:07 AM
    • #2

    Looking forward to a playtest! I like the setting, feels freesh in CSGO


    A bit offtopic, but did I miss something or are 3Dnj and you also still working on de_highlands?

  • El Moroes
    • February 3, 2015 at 9:00 AM
    • #3

    Indeed, in parallel we are working on Highland. We made a little rest with this map but be sure it still alive ^^

  • ESToomere
    • February 3, 2015 at 12:25 PM
    • #4

    Oddly feels like the prison from Kane and Lynch.

  • Vaya
    • February 3, 2015 at 12:43 PM
    • #5

    dope. Any move away from the euro village/dust/urban trio of theming is cool with me.

  • FMPONE
    • February 3, 2015 at 5:08 PM
    • #6

    It's a really cool theme and it looks cool so far, good luck with it

  • Spite
    • February 3, 2015 at 6:10 PM
    • #7

    I have lived in Arizona and I can confirm that what you have now immediately reminded me of it. The layout is very reminiscent of some buildings I've seen or visited there. Keep up the great work. Nice references.

  • RaVaGe
    • February 3, 2015 at 9:06 PM
    • #8

    No 45° ??: ??: ??: ??: ??: ??: ??:

  • cashed
    • February 3, 2015 at 9:59 PM
    • #9

    nice to see a reddish desert theme! looks like a great idea.

  • 8bit
    • February 5, 2015 at 7:31 AM
    • #10

    Really looking forward to this one, with that said...

    I demand more screenshots!

  • El_Exodus
    • February 5, 2015 at 7:48 AM
    • #11

    I'm just curious why there are 2 random crates of nuclear waste behind a motel What about some Anti-Drug terrorists which want to destroy pickups loaded with tons of meth(made by Heisenberg ofc) and some corrupt cops who want to stop them doing so? This would kinda fit the theme

  • 8bit
    • February 5, 2015 at 7:55 AM
    • #12
    Quote from El_Exodus

    I'm just curious why there are 2 random crates of nuclear waste behind a motel What about some Anti-Drug terrorists which want to destroy pickups loaded with tons of meth(made by Heisenberg ofc) and some corrupt cops who want to stop them doing so? This would kinda fit the theme


    I second that and B site could be that superlab seen in the tvshow, the hightech one

    [Blocked Image: http://img1.wikia.nocookie.net/__cb20130722045744/breakingbad/images/3/37/Superlab1.png]

    Throw in Los Pollos Hermanos while you're at it ^^

    [Blocked Image: http://media-cache-ak0.pinimg.com/736x/e4/7d/55/e47d5514a5e0c24fae30d22d7583bfda.jpg]

  • kikette
    • February 5, 2015 at 8:45 AM
    • #13
    Quote from El_Exodus

    I'm just curious why there are 2 random crates of nuclear waste behind a motel What about some Anti-Drug terrorists which want to destroy pickups loaded with tons of meth(made by Heisenberg ofc) and some corrupt cops who want to stop them doing so? This would kinda fit the theme


    Hey Exodus =)

    You are totally right about the nuclear crate. In fact, when we created the gameplay layout for the map, we took this asset to get something to bomb =)

    In the latest version, we swapped it for the Electrical generator of the whole station which, I guess, Is certainly more credible ^^

    The drugs idea is very appealing too and we're discussing about. Personally, I think that I would just throw the drug case into water but... If I had C4, I don't know, maybe I would explode it if I was an Anti drug terrorist ? =D

    That sounds very deep !

  • kikette
    • February 5, 2015 at 9:29 AM
    • #14

    Oh and just few words about the visuals... You certainly guessed it : We're aiming for a 60's feeling. You know, something halfway with Bauhaus and Modernist/Internationalist post WWII architecture.. So it'll be straight but not so much =)


    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/thumb/9/9c/RoseSeidlerHouseSulmanPrize.jpg/1024px-RoseSeidlerHouseSulmanPrize.jpg]

  • gotcha
    • February 5, 2015 at 11:07 AM
    • #15
    Quote from kikette

    Hey Exodus =)

    You are totally right about the nuclear crate. In fact, when we created the gameplay layout for the map, we took this asset to get something to bomb =)

    In the latest version, we swapped it for the Electrical generator of the whole station which, I guess, Is certainly more credible ^^

    The drugs idea is very appealing too and we're discussing about. Personally, I think that I would just throw the drug case into water but... If I had C4, I don't know, maybe I would explode it if I was an Anti drug terrorist ? =D

    That sounds very deep !

    What if you made a T vs T map? Two drug cartels fighting eachother.

  • Warby
    • February 5, 2015 at 11:36 AM
    • #16

    i expected a remake of this map when i saw the link:


    https://www.google.de/search?q=de_ar…AcQ_AUoAg&dpr=1

  • El Moroes
    • February 5, 2015 at 11:45 AM
    • #17
    Quote from Warby

    i expected a remake of this map when i saw the link:


    https://www.google.de/search?q=de_ar…AcQ_AUoAg&dpr=1


    When I started the map, this was my reference... ^^

  • Vaya
    • February 5, 2015 at 11:47 AM
    • #18

    stick the rope bridge in the middle of the street. you know you want to.

  • El Moroes
    • February 13, 2015 at 9:03 AM
    • #19

    Hey, Here is a first alpha version of the map for the playtest of tonight (there is a little problem with the radar) :

    >> de_arizona_a01


    Please, don't hesitate with your critics guys, we won't be offended


    Thanks !

  • El_Exodus
    • February 13, 2015 at 10:12 PM
    • #20

    I like it! Was very nice ingame.


    -But there were a bit too many spots to check in mid. I think it'll be nice if some of them would get removed.

    -The lighting could also be a bit better.

    -I didn't use the vent once, i don't really think it's needed for the map.

    -I have more feedback for you here: imgur.com/a/he4wX


    Keep it going!


    €: One more thing: Cover with 64 unit height sucks. It'll be better to use slightly bigger or smaller ones.

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