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[CS:GO][WIP] de_arizona (Motel) - Source files available

  • El Moroes
  • February 2, 2015 at 10:55 PM
  • kikette
    • March 10, 2015 at 7:56 AM
    • #41

    naaaaa, de_season is a modern (japanese ?) Architecture =) We're aiming for something really vintage and you'll be able to feel the difference with material choice, shape, etc.

  • Muffin
    • March 10, 2015 at 6:32 PM
    • #42
    Quote from kikette

    naaaaa, de_season is a modern (japanese ?) Architecture =) We're aiming for something really vintage and you'll be able to feel the difference with material choice, shape, etc.

    Well actually, the architecture includes lots of simple brushes, yet all the simple curves and triangles makes the map look really good, and it reminds me of season.

    And simple is a good thing in this case

  • Muffin
    • March 10, 2015 at 10:24 PM
    • #43

    It's not a bad thing at all

  • Seldoon182
    • March 15, 2015 at 9:59 AM
    • #44

    Any update on the art pass for this one?

  • El Moroes
    • March 16, 2015 at 11:05 AM
    • #45

    You'll be informed of course. Currently, it's not enough to show you our progress

  • Vaya
    • March 16, 2015 at 12:23 PM
    • #46

    really looking forward to the art pass.


    You need to post an update on DE_Highlands too

  • kikette
    • March 16, 2015 at 8:14 PM
    • #47

    We have very high target for this project =) Personally, Since I really want to train myself with Zbrush, I'm attempting to sculpt each textures for this level. It isn't as impressive as the work done for The Order or Uncharted but its enough satisfying for the time I spent =)

  • El Moroes
    • March 31, 2015 at 1:48 AM
    • #48

    Hey guys,

    You'll find below the second beta version of the map for the playtest of Thursday (you'll probably have another one before) :

    >> de_arizona_b2


    • What we already know :

    - The parking has changed a lot and could not works well...that's why we are here :-°
    - We still don't have our own props to replace the drug bags in the B.
    - It's still a big grey box map with a few textures test...you'll understand that the art pass has not really started yet.

    • Next steps :

    - Optimization ; with the modifications we made we didn't take the time to do that well.
    - Start the art pass on the map...yes now, it's true, we'll start ^^
    -...

    So as usual, we'll repeat the same thing ; don't hesitate with your critics / feedbacks guys, we won't be offended


    Thanks !

  • Klems
    • March 31, 2015 at 3:08 AM
    • #49

    I ran around the map for a few minutes, not much to say. No real differences from the older version.


    - Always, always remove the collisions on your railings. If you don't, at least make it with a softer surfaceprop, like grate (not metal).

    - There's a saddening lack of curves in your layout.

    - Are you kidding me? http://image.noelshack.com/fichiers/2015/…03-31-00003.jpg

    - There's a bit too much clip in some places, especially the garden area.

  • El_Exodus
    • March 31, 2015 at 3:15 AM
    • #50

    I should be sleeping, but instead i spent almost an hour on the new version of the map I really like where the map is going. The park area turned out good! Way more interesing, than just parking cars. But you still have to look at some issues. I collected some feedback for you in this album. The description of the screenshots is written in the ingame chat. Can't wait for Thursday.


    http://imgur.com/a/Olxsm

  • kikette
    • March 31, 2015 at 8:24 AM
    • #51

    We'll see what we could do to add some Curve into the layout but honestly, It won't be in the general Architecture. Btw, since we want things to be forgotten since a long time, It'll be certainly possible to get something by breaking a pillar, etc. =)

  • El Moroes
    • April 2, 2015 at 12:35 AM
    • #52

    Hey guys, thanks for your feedbacks, this allowed us to make a new version.

    Quote from Klems

    I ran around the map for a few minutes, not much to say. No real differences from the older version.


    Yep, not a lot of differences but more tweaks there and there...

    Well, if you'll join us tomorrow, it's the same link than before

    >> de_arizona_b2

    And I'll repeat what I said before :

    Quote from El Moroes

    • What we already now :

    - The parking has changed a lot and could not works well...that's why we are here :-°
    - We still don't have our own props to replace the drug bags in the B.
    - It's still a big grey box map with a few textures test...you'll understand that the art pass has not really started yet.

    • Next steps :

    - Optimization ; with the modifications we made we didn't take the time to do that well.
    - Start the art pass on the map...yes now, it's true, we'll start ^^
    -...

    Display More


    So now we are ready for tomorrow, and bring us your feedbacks guys .

  • El_Exodus
    • February 7, 2016 at 12:49 PM
    • #53

    Please tell me you didn't abandon this project. I really liked it!

  • El Moroes
    • February 7, 2016 at 1:45 PM
    • #54

    Same statut than Highland; it's quite hard for us to continue it when we have, in the same time, a lot of things to do at work to finish the game we are making. But we'll release it.
    I can say you that we worked on it (gameplay / visual tests with borrowed assets) and you'll have new sessions of playtests when we will be ready. Just don't expect it soon

  • El Moroes
    • February 10, 2016 at 6:57 PM
    • #55

    Ok, this is just to show you where we are (with temp and borrowed assets) and why we'll need new tests on it :

    Quote

    Terro spawn :

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00001.jpg]Sniper alley 1 :

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00002.jpg]Sniper alley 2 :

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00008.jpg]Remember, there was a parking here :

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00003.jpg]Site B :

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00004.jpg]Site A (yeah we try to transform it in a restaurant) :

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00005.jpg]"Garden" area 1 :

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00006.jpg]"Garden" area 2 :

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00007.jpg]

    Display More
  • Fnugz
    • February 10, 2016 at 7:15 PM
    • #56

    This looks amazing so far!

  • FMPONE
    • February 10, 2016 at 8:12 PM
    • #57

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/arizona/2016-10-02_wip/2016-02-10_00004.jpg]

    ^ that skybox is sick!

  • El_Exodus
    • February 10, 2016 at 10:26 PM
    • #58

    Indeed. Is it a model? How did you build it?

  • El Moroes
    • February 11, 2016 at 12:49 AM
    • #59

    Ahah it comes from Black Mesa ^^ It's there to show our intentions about the skybox.

    And yep, they made a model ;)

  • El Moroes
    • January 8, 2017 at 2:18 AM
    • #60

    Mmmmh could we say that we're back ? Just for information, we're working on a new playtest version because we changed a bit...a lot...mmmh we changed things ^^ So, no dates now but it will come.


    An example : this was the parking area.[Blocked Image: https://i.imgur.com/dldtSHT.jpg]

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