Im trying to write code a my Procedural Platformer Game , but i have no idea where to start.
Ive looked up A* Pathfinding in general, but i cant seem to find A* Pathfinding with Procedural Platformer Levels. That is, jumping from platform to platform.
So would anyone give me some pointers as to how to approach this problem ?
That is, taking into the account of the:
- Enemies Physics ( Gravity , Acceleration, Speed )
- Enemies jumping from platform to platform
How would i be coding it different for a normal A* Pathfinding and a Procedural Level.
Link for A* Pathfinding Tutorial
- https://www.youtube.com/playlist?list=…pMC9SPnKjfp9eGW
Link for Procedural Level
