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Is there a way to model props for csgo using cinema4d.

  • diotk
  • January 28, 2015 at 9:05 PM
  • diotk
    • January 28, 2015 at 9:05 PM
    • #1

    So my current situation is I have cinema4d installed and I would need some simple props for my maps that I could model in cinema4d.So is there any way like a plugin that I could use and how should I go about making it a prop,what else do I need.Ty in advance for any help.<3

  • tomm
    • January 28, 2015 at 9:33 PM
    • #2

    Although cinema 4D is a fantastic 3d package, I would not recommend using it for game art simply because of its poor support of game formats.. I'm talking from my experience.


    You will have a hard time finding a source exporter for c4d.


    Luckily source does support *.obj format, which is great.. it has its limitations though.. only a single UV set and no bones/animations but it does support smoothing groups, which is really all you need if you want to export a simple mesh.


    Another problem is collisions have to be in an *.smd format, and that's where you'll have troubles with c4d.


    Anway, I would recommend reading through valve's docs https://developer.valvesoftware.com/wiki/Compiling_a_model

  • cashed
    • January 28, 2015 at 9:37 PM
    • #3

    You could use propper if its super simple


    Propper

    Tophat's Tutorial how to install

  • diotk
    • January 30, 2015 at 8:24 PM
    • #4
    Quote from tomm

    Although cinema 4D is a fantastic 3d package, I would not recommend using it for game art simply because of its poor support of game formats.. I'm talking from my experience.


    You will have a hard time finding a source exporter for c4d.


    Luckily source does support *.obj format, which is great.. it has its limitations though.. only a single UV set and no bones/animations but it does support smoothing groups, which is really all you need if you want to export a simple mesh.


    Another problem is collisions have to be in an *.smd format, and that's where you'll have troubles with c4d.


    Anway, I would recommend reading through valve's docs https://developer.valvesoftware.com/wiki/Compiling_a_model

    Display More

    Well I downloaded 3ds max is there anyway I can do it with it and if yes is there an easy tutorial ? I'm sorry that I'm being annoying I just dont have much time and dont understand a lot about the QC files and so on.

  • shawnolson
    • January 31, 2015 at 6:18 AM
    • #5
    Quote from diotk

    Well I downloaded 3ds max is there anyway I can do it with it and if yes is there an easy tutorial ? I'm sorry that I'm being annoying I just dont have much time and dont understand a lot about the QC files and so on.

    Here is the start of your journey using Max. Enjoy http://dev.wallworm.com/ 

  • Squad
    • January 31, 2015 at 2:54 PM
    • #6

    I can only recommend Shawn's WallWorm Model Tools! If you're going with 3DSMAX, this is what you need.

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