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Several step by step tutorials about 3D tools and COLLADA

  • saly2014
  • January 17, 2015 at 4:13 PM
  • saly2014
    • January 17, 2015 at 4:13 PM
    • #1

    Hi there,

    We have published a series of tutorials about Maya, 3ds Max, Blender and COLLADA exporters:


    http://vandaengine.org/tutorials/


    As you know, COLLADA is an interchange file format for interactive 3D applications and many game developers use this format to export the scenes to their favorite game engine.

  • Pampers
    • January 17, 2015 at 5:12 PM
    • #2

    This is nice and all, but is there any engine that is still using collada?

  • Sigma
    • January 18, 2015 at 3:42 AM
    • #3

    I'm with Pampers on this one. Don't most people use .obj or .fbx to transfer between 3d applications except in outdated engines?

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