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[HELP?] Hammer black

  • clankill3r
  • January 11, 2015 at 4:05 PM
  • clankill3r
    • January 11, 2015 at 4:05 PM
    • #1

    When I go back from the game back to hammer then the grid windows and the 3d windows are ******.

    Is there anyway to fix this apart from restarting hammer?

  • ESToomere
    • January 11, 2015 at 4:22 PM
    • #2

    What happens when you click on the 3D view and try to move around?

  • tomm
    • January 11, 2015 at 4:36 PM
    • #3

    I believe this is a common problem, although I've never experienced it I know some people who did.. they just restart hammer.


    but what I do when I test my changes is run the map through hammer in a windowed mode.

    just hit F9 or press the compile icon, then go to "Expert..." and create a new compile command.


    mine looks like this

    Code
    -dev -console -sw -w 1280 -h 720 -allowdebug -game $gamedir +fps_max 60 +map $file

    fps_max is there because otherwise my gpu becomes an airplane turbine. you can leave that one out.

  • r1ar
    • January 11, 2015 at 4:37 PM
    • #4
    Quote from clankill3r

    When I go back from the game back to hammer then the grid windows and the 3d windows are ******.

    Is there anyway to fix this apart from restarting hammer?


    Hot fix - https://www.unrealengine.com/

  • D3ads
    • January 11, 2015 at 4:53 PM
    • #5
    Quote from r1ar

    Hot fix - https://www.unrealengine.com/


    [Blocked Image: http://i.imgur.com/dECv4X2.jpg]

  • text_fish
    • January 11, 2015 at 5:05 PM
    • #6

    I've had this bug for years. Just need to minimize hammer as soon as you start your compile, or before the game launches.

  • Anth
    • January 11, 2015 at 5:09 PM
    • #7
    Quote from r1ar

    Hot fix - https://www.unrealengine.com/

    If only it were that simple xD

  • Spherix
    • January 11, 2015 at 8:10 PM
    • #8

    Run the client in windowed mode and it wont be an issue. Can even add it to your compile parameters.


    Edit: Someone even listed the paramters above.

  • clankill3r
    • January 12, 2015 at 12:21 AM
    • #9

    Thx!

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