1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_ironhorse (alpha_5)

  • GamesWoods
  • December 30, 2014 at 7:29 PM
  • GamesWoods
    • December 30, 2014 at 7:29 PM
    • #1

    Greetings!


    Been keeping my eye on this community for some time now, and have finally built the courage to briefly introduce myself.


    I've been working on level design projects for about a year now, and like many of you, want to become one of the best in the industry.

    I've worked on a couple indie games over on the Unreal Engine, where I started this hobby in the UDK. Most of my maps have flown under the radar, but my current claim to "fame" is tied to the Wake Island map I created for Rising Storm's mapping contest last year.

    After playing around in UE4, trying out ideas in VR, and a little bit of UT mapping, I was hired on a team that I'm planning on calling home for the next couple of years.

    Even though I'm technically employed with a full-time schedule, I still want to squeeze in some learning along the way, and I think Counter Strike is the best highway for me to do that.

    I'm pretty new to Hammer, and Level Design in general, yet I've been playing Counter Strike and watching the mapping scene grow for about a decade.


    So let's get to it.


    This is my first serious attempt at CS LD, and I'm guessing the more experienced mappers here will pick up on that pretty easily. The criticism and feedback from you guys is what I'm after. The only way to get better is to keep making stuff, so I'm starting my baby steps today.


    I don't think I'm making the next Dust2 here, but I do want to give it my all, and maybe one day create something that can stand on its own with the other maps.

    I do expect to be hanging around these forums for quite some time, but all I ask is for strong and honest feedback, and I will be sure to return the favor.


    This is a two site defusal map, that was built up from a quick blockout finished in about 30 minutes. Some props are already placed in the map, but most of the buildings are still comprised of dev textures.


    I have posted the map on the workshop, which can be seen here if you'd like to fly around in game.


    Currently trying to pack the radar with the map, which I'll try to tackle later this week.


    Looking forward to starting my new adventure at Mapcore!


    Woods


  • Niller^.-
    • December 30, 2014 at 10:30 PM
    • #2

    Unless it's important to you or specifically designed to be so, I would recommend another theme than what appears to be the "classic" industry setting. There are just so many of them out there.


    Good luck with the map.

  • GamesWoods
    • January 3, 2015 at 1:31 AM
    • #3

    Fair point, thank you. I guess this could serve as an opportunity to learn some texturing along the way.

    In order to stand out, would focusing on creating a unique theme be more important at this stage?

    Or should I be strictly working with dev textures until a layout is concrete?


    Curious to see what the recommended workflow is.

  • Squad
    • January 3, 2015 at 2:10 AM
    • #4

    It depends on personal preference, I guess. Some people first come up with a theme that seems interesting to them, others try to nail a layout and then come up with a fitting theme. There is an interesting article about the making of de_facade that Facade was basically build with only layout/gameplay in mind at first and only when that part was more or less done they started exploring what kind of environment/theme would fit the layout. You might want to read it


    There is no recommended workflow imo. You mentioned the (probably) two most important aspects of a CSGO/MP level: layout/gameplay and theme/atmosphere/environment. I guess you can achieve them both in different "order".

    For all it's worth de_facade might have well gotten a totally different theme. Or it would be perfectly possible to remake de_inferno into a modern looking city.

  • GamesWoods
    • January 3, 2015 at 3:30 AM
    • #5

    This is just what I was looking for, thank you, Squad!

    So far this has been a huge help, cheers

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™