note: I don't really have time to take on a full de_ map project, but I will return sometime in the future. I'm not gonna use the layout I drew out, but I'll definitely be keeping the theme, and other ideas I had for the map.
Hey MapCore! I'm starting my first CS:GO de_ project and I'm taking you all along for the ride. I've been working with hammer on and off for 8 years, but never put the time into making a serious project, usually just made bland surf maps, but always tried my hardest to make the maps fun and fair feeling.
Here are my main goals for this map:
- Snow theme - Cool lighting outside, warm inside (Possibly in a nordic village or a mining facility)
- As close to 50/50 balance as possible
- High skill cap (Lots of interesting smokes and possible strategies)
- Easy to learn layout
I don't expect this map to be ground-breaking or in the next operation, but I hope to learn a lot and build the skills to be capable of making a popular competitive map!
Here's a few pictures of landscapes that show the feel I'm going for
Ideas I may include:
- 3dsky with mountains and a cabin on one side, lake (frozen?) on the other side.
- Eastereggs!
Here's a quick layout I drew out
And here it is with some explanations
Obvious issues with the layout are the mess of short A and the route to B from T being short and basic.
How I'll fix those:
- Move T spawn down and back
- Move A Long further down and redo the A Short/Mid connector area
- Redo B to T to something more unique and intricate.
Other Changes:
- Move the CT mid awp stairs to the opposite side. Too easy for them to get a watch on mid.
- Move the box on CT Mid awp to the front so they have to risk being seen/shot if they don't want fall damage
What's next:
- Building the layout in hammer with dev textures
- Getting some friends to help me test it
Questions I have:
- What are all of the commands for testing a map solo (checking out scale and whatnot)? I always made a point_servercommand and logic_auto to test my surf maps quickly and easily.
- I made a logic_auto with these outputs, and a point_servercommand named "servercommand" and just visgrouped all spawns except for one.
Thanks!









