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[CS:GO] De_Marketplace Alpha

  • MicrobyteGOLD
  • December 6, 2014 at 10:06 PM
  • MicrobyteGOLD
    • December 6, 2014 at 10:06 PM
    • #1

    So this is my first map, and i have learned alot. So far the basic layout is complete, but i would like to rework B site. I still have a lot to learn and dont know much about detailing or optimizing, so all feedback is highly appreciated. Thanks!


    Here is the workshop link: http://steamcommunity.com/sharedfiles/fi…345&searchtext=


  • DooM
    • December 6, 2014 at 10:53 PM
    • #2

    Hello, I've walked around your map and have a few pointers:


    This catwalk on B site is too high and gives way too much information to the cts, they can see pretty much half the map and with an awp they become very powerful.

    [Blocked Image: http://i.imgur.com/jySbbJu.jpg]

    Example of sightline

    [Blocked Image: http://i.imgur.com/eIUmLz6.jpg]

    This box is too difficult to jump on and ruins the the flow mid (add some smaller boxes next to it, same for the box on mid too.)

    [Blocked Image: http://i.imgur.com/SnjHAZD.jpg]

    This corridor feels like an AWP lane and should maybe have a little bit of cover (a small alcove on the left like dust 2's A long car?)

    [Blocked Image: http://i.imgur.com/2CHuW8o.jpg]


    Good luck with your map and remember to nodraw everything the player cannot see! (maybe do this later when you optimise the map although it is a good habit to do it early.)

  • MicrobyteGOLD
    • December 6, 2014 at 11:24 PM
    • #3
    Quote from DooM

    Hello, I've walked around your map and have a few pointers:


    This catwalk on B site is too high and gives way too much information to the cts, they can see pretty much half the map and with an awp they become very powerful.

    [Blocked Image: http://i.imgur.com/jySbbJu.jpg]

    Example of sightline

    [Blocked Image: http://i.imgur.com/eIUmLz6.jpg]

    This box is too difficult to jump on and ruins the the flow mid (add some smaller boxes next to it, same for the box on mid too.)

    [Blocked Image: http://i.imgur.com/SnjHAZD.jpg]

    This corridor feels like an AWP lane and should maybe have a little bit of cover (a small alcove on the left like dust 2's A long car?)

    [Blocked Image: http://i.imgur.com/2CHuW8o.jpg]


    Good luck with your map and remember to nodraw everything the player cannot see! (maybe do this later when you optimise the map although it is a good habit to do it early.)

    Display More

    Thanks for the feedback! ive also noticed that i can jump from the catwalk directly onto the boxes at b, the onto the walls letting me walk aroung the entire map on the walls

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