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Street Fighter V

  • Anth
  • December 5, 2014 at 11:21 PM
  • Erratic
    • December 9, 2014 at 4:46 AM
    • #21

    I really like SF4 and think it's the best modern fighting game but I also admit that I am a no good scrub pos who doesn't know a goddamn thing about the genre but you are still wrong it's a good game meet me somewhere.

  • Sentura
    • December 9, 2014 at 5:21 AM
    • #22

    I think it goes without saying that it is the best modern fighting game.

  • Taylor
    • December 14, 2014 at 2:01 PM
    • #23

    The best modern fighting game is the worst Street Fighter game.


    There actually was a lot of good fighting games this generation: Persona, Skullgirls, Under Night In-Birth, and possibly Guilty Gear Xrd (if it's not another BlazBlue). Unfortunately, these all made the critical mistake of not having Ryu in them.

  • marks
    • December 14, 2014 at 9:09 PM
    • #24
    Quote from Taylor

    It really depends on how they implement the chaining system. It might just be a mash combo for beginner players, otherwise sub-optimal to doing link combos, or just require meter to extend and make it useful (kind of like SFxT). The last main Street Fighter game with chains was SFA1 and it was a disaster, so I can’t imagine they will be too loose.


    Hang on, what? SF4 has chains bro. Just only for a very small set of moves.

  • Sentura
    • December 15, 2014 at 1:44 AM
    • #25

    SO HYPE SON


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  • Castle
    • December 15, 2014 at 2:49 AM
    • #26

    Its not a contradiction of PC is not technically considered a viable platform.

  • Taylor
    • December 15, 2014 at 12:41 PM
    • #27
    Quote from marks

    Hang on, what? SF4 has chains bro. Just only for a very small set of moves.


    It doesn't, bro. It has target combos. The only attacks you can chain in SF4 are lights into themselves. A chaining system implies a branching combo based on priority (light -> medium -> heavy, standing -> crouching) using your standard normal attacks. SF5 might not have this! It was speculation on my part based on the normals being cancelled into each other not being part of a flowing animation.


    SF4 added Omega Mode and continues to amaze. It's like a bad PC hack.

  • marks
    • December 17, 2014 at 2:35 PM
    • #28
    Quote from Taylor

    It doesn't, bro. It has target combos. The only attacks you can chain in SF4 are lights into themselves.


    So yeah, there are chains in the game (any string involving jab and short are chain strings). That's why option selects work off of jabs. Way to contradict yourself

  • Taylor
    • December 17, 2014 at 8:01 PM
    • #29

    When people say a game has a chaining system they don't mean you can mash light punch into itself. That would be an utterly pointless definition. It was pretty clear from the context, given it was an actual example, I was talking about SFA or DS style chains.


    What does "option selects off jabs" mean? Doesn't matter anyway. The maybe-chains aren't chains. it's something to do with the power-up mode everyone has. Extended trailer shows one of the "new" characters. Spoilers: it's Charlie.


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  • AlexM
    • December 17, 2014 at 8:20 PM
    • #30
    Quote from Taylor

    The best modern fighting game is the worst Street Fighter game.


    There actually was a lot of good fighting games this generation: Persona, Skullgirls, Under Night In-Birth, and possibly Guilty Gear Xrd (if it's not another BlazBlue). Unfortunately, these all made the critical mistake of not having Ryu in them.


    I thought the guilty gear series was MORE execution heavy than SF4. I havent played it yet, I could be totally wrong.


    If you like the execution pain of SF4 then you'll love KOFXIII

  • Taylor
    • December 17, 2014 at 8:40 PM
    • #31

    The previous Guilty Gear games are a lot more technical. I imagine this will also be true of Xrd, but they have made a lot of changes to simplify the game. Force Breaks and False Roman Cancels have been removed, for instance.


    Quote

    Force Breaks were kind of EX moves but they weren't necessarily a powered up version of a move you already had. For instance Potemkin gained an air-to-air command grab only as an EX move.


    False Roman Cancels were frames in an animation (usually 2-4) where you could press 3 buttons to spend 25% meter and cancel neutral. For instance FRC Sol's projectile and rush down inside it.

  • TheOnlyDoubleF
    • July 24, 2015 at 10:43 AM
    • #32

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  • AlexM
    • July 26, 2015 at 12:05 AM
    • #33

    aaaaaand the beta is totally inaccessible. @#$@#$@#$

  • Sentura
    • February 16, 2016 at 4:33 PM
    • #34

    It just got released. Is anyone playing?

  • AlexM
    • February 16, 2016 at 6:57 PM
    • #35

    I get my copy in a couple days. I figured the servers would have issues day 1 (which they are) so I could wait.

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