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The contest has ended, now what?

  • Sprony
  • December 3, 2014 at 7:19 PM
  • Sprony
    • December 3, 2014 at 7:19 PM
    • #1

    Hello everyone,


    The contest has officially ended. I'm very pleased with the number of entries. I keep repeating myself but I would never have imagined such an great turn out. It feels good that the love is still there. I want to thank everybody for participating, even if you didn't finish, I hope you'll continue your map and eventually share it with the rest of us. We know Idtech communities have splintered throughout the years but I sincerely hope you'll stick around.


    Having said that, I'll start collecting all the maps and then send them to our judges. They will do their best to finish this process in a reasonable time. However, I cannot yet give a date so check back regularly. In the mean time I'll upload all the release candidates to the server so we all can play on them. I'll also try and organize a play session in due time. For now, kick back, poor yourself a nice drink and have a breather. You all deserved it.


    Regards,


    Sprony

  • pat h
    • December 3, 2014 at 8:08 PM
    • #2

    thanks for organizing everything, sprony. it was awesome to be a part of this. please do let us know when you and the judges decide on some announcement date for the results. it's too much for me to have to deal with that constant anticipation of checking from day to day

  • rota
    • December 3, 2014 at 8:16 PM
    • #3

    I also want to say thank you, Sprony.

  • eXodus
    • December 3, 2014 at 8:36 PM
    • #4

    Beer opened! Thanks for the competition it's always nicer to build a map when you HAVE to finish it at a certain time. Hope you will do it again sometime i enjoyed doing it and hope you will enjoy testing all the maps

  • Thurnip
    • December 3, 2014 at 8:48 PM
    • #5

    it was fun

    And i learned a lot of stuff... Thanks for the input! (organizing the stuff)

  • Scampie
    • December 3, 2014 at 8:48 PM
    • #6

    I CAN PLAY BINDING OF ISAAC AGAIN YAAAY


    ...after I play all the cool new Q3 maps! GJ everyone finishing a map, and GL and all that!

  • fKd
    • December 3, 2014 at 9:27 PM
    • #7

    GG and GL to all, well played!


    I'd also like to add a big thanks to Sprony and all the others who did the behind the scenes work.


  • Daniel Nilsson
    • December 3, 2014 at 10:52 PM
    • #8

    It was really fun! Thanks all and specially Sprony for organizing!


    Damn what will I do now? Pick up development on my puzzle game, rework the UE4 Whitebox to a finished level or make that Quake 1 SP level I've always wanted to do? Probably nothing until at least Monday though.

  • Obsidian
    • December 3, 2014 at 11:19 PM
    • #9

    Best of luck to all participants! I enjoyed watching how these maps evolved and seeing some really impressive stuff being built. For now, you guys get to sit back and relax for a bit while the other judges and I have to start biting our nails and try to make up our minds on how to score each map.


    Currently, I'm working on a scorecard that the judges will use to score each map. It will contain a breakdown of judging criteria, points to be awarded, and definitions on how each category should be judged. I think it'll make judging easier and participants can see how they were scored and what they could improve upon.

  • phantazm11
    • December 4, 2014 at 12:42 AM
    • #10

    Talk about stressful, but fun as hell. Seems I can't build a map nowadays without some kind of impending deadline


    Great work on the contest Sprony!. I have organized a few contests for work before and I have to say you did an impressive job. Very well organized and thought out. Thumbs up!


    Good luck to everyone. I can't wait to check out these maps

  • Thrik
    • December 4, 2014 at 12:14 PM
    • #11

    Amazing stuff created!

  • FMPONE
    • December 4, 2014 at 4:23 PM
    • #12

    I'm really pleased with the entries, but I'm even more pleased with the level of engagement. I hope you new guys stick around!

  • Sjonsson
    • December 4, 2014 at 4:54 PM
    • #13

    So much mapping love in this thread, can't handle it!

  • Z(Rus)
    • December 4, 2014 at 6:09 PM
    • #14

    [Blocked Image: http://s2.favim.com/orig/36/dobby-free-harry-potter-Favim.com-296564.gif]

  • Takkie
    • December 4, 2014 at 8:25 PM
    • #15

    Thanks Sprony!

    I'll be sure to stick around.

    This contest and getting back to Gtk really brought back the mapping bug.


    It was a bit of a rush job and i wish i had more time to share my progress on my map on this forum.

    After the judging i'll do some repolishing on the map, tidy it up and release a final version.

    I'll be sure to post it here.


    It is great to see Q3 is still so much alive!

    And now good luck to all judges


    Cheers

  • Obsidian
    • December 6, 2014 at 4:49 AM
    • #16

    This is the general scorecard that the judges will be using to score each map. There are 4 judges, Adam "SyncError" Pyle, Ferdinand "cityy" List, Matthew "Lunaran" Breit, and myself. Scores from each map will be averaged between the 4 judges and winners selected from the highest scores.


    [Blocked Image: http://zero.robotrenegade.com/forums/Scorecard-RC.png]


    We haven't come to a conclusion for when we'll all be finishing the judging procedures. With the holidays coming up, we'll all naturally be very busy with work/family/life, etc. There are 16 completed map submissions in total and we hope to run though each map thoroughly. Please be patient and we'll try to come up with decisions as fairly and promptly as possible.


    Best of luck to everyone! Hope everyone can polish/complete their maps in the meantime, there are some really promising looking stuff coming out of this contest.

  • FMPONE
    • December 6, 2014 at 12:35 PM
    • #17
    Quote from Obsidian

    This is the general scorecard that the judges will be using to score each map. There are 4 judges, Adam "SyncError" Pyle, Ferdinand "cityy" List, Matthew "Lunaran" Breit, and myself. Scores from each map will be averaged between the 4 judges and winners selected from the highest scores.


    [Blocked Image: http://zero.robotrenegade.com/forums/Scorecard-RC.png]


    We haven't come to a conclusion for when we'll all be finishing the judging procedures. With the holidays coming up, we'll all naturally be very busy with work/family/life, etc. There are 16 completed map submissions in total and we hope to run though each map thoroughly. Please be patient and we'll try to come up with decisions as fairly and promptly as possible.


    Best of luck to everyone! Hope everyone can polish/complete their maps in the meantime, there are some really promising looking stuff coming out of this contest.

    Display More


    Impressive!

  • pat h
    • December 6, 2014 at 9:02 PM
    • #18

    looks good to me. i like that gameplay is worth the majority. it does seem like a lot of work for the judges though. consider simplifying it if it takes too long to run through each map.

  • D3ads
    • December 6, 2014 at 9:49 PM
    • #19

    I just realised there's a whole sub section with Q3 maps in, I need to pay more attention...

  • pat h
    • December 6, 2014 at 11:21 PM
    • #20

    i thought about this more and i decided that, while i wouldn't mind if you kept this judging strategy, i would rather the score cards be more flexible. it's the fixed worth of each specific subsection that bothers me.


    i understand why you want to be specific - it helps standardize things. but the more specific you get, the more you bias the scores, unfortunately. for example, let's say i'm a judge and i want to give an 18/20 to a map for its visuals because it has some of the best lighting/atmosphere i've ever seen. sadly, i can only give the map 5 points for its lighting, and i am forced give the same share of points to textures even though they may not be as important to the visuals in this case. in other words, i don't think the different subsections are going to be of equal worth all the time.


    like i said, i think it's a good score card and it's not a big deal if you choose to do things this way, but i'd just feel a lot more comfortable with the judges doing what they want with the points in the four main sections (Gamplay - 40, Technical - 20, Presentation - 20, Creativity - 20) and just having the subsections as things to keep in mind while evaluating.


    it would be interesting to hear what other people think about this.

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