Hi guys,
For the last several months I've been working on a generic level editor which I plan to use for future game projects.
It's inspired by Hammer(geometry creation) and Unity(GUI Layout) and designed to be even better in some aspects.
The two main goals are to make something that can be used for any game, and to have simple geometry tools to make user created content feasible.
Longer pitch available here.
Video: (feel free to skim it, it's making a level and playing it)
So I'm wondering what you guys think?
Maybe you could suggest things you always wanted to have or something? Workflow, features, etc.
For example I know of some cases which scripting can be useful to generate parts of the level (before it's saved so the generated stuff are part of the level file), which is something I haven't seen with the editors I got to use.