Hi
I'm pulling apart Valve maps to further my understanding of lighting on the source engine.
I noticed that both GG_baggage and CS_office use instances for lighting
What are the benefits of this? Is it just consistency/time saving or is there more to it?
Sorry there isn't much references I can find regarding light instances- just instanced brushwork for breaking up visgroups and allowing easier management of rotated/off grid geometry.
Cheers