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Overwatch

  • Mazy
  • November 7, 2014 at 8:06 PM
  • grapen
    • August 15, 2016 at 11:14 PM
    • #661
    Quote from Taylor

    10 minutes ago, Taylor said: For all the talk of competitive points the system seems relatively stingy. If 60 represents the top 6% of players then having 65 as the "get this or you wasted months getting annoyed by competitive mode" target seems really steep. 22 of these guns exist and they are the main reason the rank and file are playing.

    CP carry over between seasons though. 200 CP at 60 is a fair chunk already and 120 CP at 56 is not bad either. You also get CP from wins (and soon ties).

  • -HP-
    • August 15, 2016 at 11:53 PM
    • #662
    Quote from Bastion

    1 hour ago, Bastion said: Here are my main issues :P

    • Limitation on grouping with friends, sucked in cs:go so it'll likely suck here.

    The problem is that some people are using the ranking system as an exploit so they rank up faster, since if you have 5 dudes with level 70's and 1 dude level 40 it will bring down the average ranking of the team, matching you with lower tier people, and you pretty much guarantee a win this way.

    @Taylor right now a level 65 represents 6% of the players, not 60.

  • -HP-
    • August 16, 2016 at 7:04 PM
    • #663

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  • El Moroes
    • August 16, 2016 at 8:09 PM
    • #664
    Quote from (HP)

    1 hour ago, (HP) said:

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    Nice nice nice !!! Ô_ô

  • PogoP
    • August 16, 2016 at 8:48 PM
    • #665

    I see you've taken a leaf out of D3/Warcraft for this :P

    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Misc/throne.PNG]

    Map looks cool :)

  • Jetsetlemming
    • August 17, 2016 at 12:42 AM
    • #666

    Like a few maps, it's hard to figure out what the hell the defender team's motivation is here. "We can't let them... bury this old dead guy, I guess!"

    The map does look gorgeous though, and I can see this maybe being an implicit Bastion buff as he can hide among all those scrapped bastions.

    PS I hope it has a Wolfenstein easter egg

  • Jetsetlemming
    • August 17, 2016 at 1:01 AM
    • #667

    According to this youtube video, Overwatch's netcode on PC has been updated to give every server a 63hz tick rate, and optimized other factors to reduce the average delay between player action and other player reaction to sub 50ms, better than basically any other online game.

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  • AlexM
    • August 17, 2016 at 1:57 AM
    • #668

    What is the typical tick rate these days for multiplayer FPS'es? I haven't checked since halflife.

    Nonetheless, a tickrate higher than my refresh rate is awesome :)

  • 2d-chris
    • August 17, 2016 at 2:27 AM
    • #669
    Quote from AlexM

    29 minutes ago, AlexM said: What is the typical tick rate these days for multiplayer FPS'es? I haven't checked since halflife.

    Nonetheless, a tickrate higher than my refresh rate is awesome :)

    overwatch on public is 20 and competitive is 60, nvm, it was 20 lol D:

  • Jetsetlemming
    • August 17, 2016 at 4:04 AM
    • #670
    Quote from 2d-chris

    1 hour ago, 2d-chris said: overwatch on public is 20 and competitive is 60, nvm, it was 20 lol D:

    It's now 63 even on quick play and vs AI. Also, the player update ticks dynamically lower to match your fps and internet speeds, so it's not actually updating faster than your refresh rate. Most people get "just" 60. Sorry AlexM


    The weird thing, imo, is that the 63 tickrate is 20KBps of upload bandwidth. That seems trivial for any modern internet connection, so why is it still something so avoided? This OW update makes it sound like a no-brainer, at least for games that don't have 64 player servers and shit like that.

  • Tisky
    • August 17, 2016 at 4:40 AM
    • #671
    Quote from PogoP

    7 hours ago, PogoP said: I see you've taken a leaf out of D3/Warcraft for this :P

    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Misc/throne.PNG]

    Map looks cool :)

    This needs to be a Reinhardt Legendary Skin!!!! CRUSADER ONLINE MOFO.

    Map looks really cool :D

  • 2d-chris
    • August 17, 2016 at 5:10 AM
    • #672
    Quote from Jetsetlemming

    1 hour ago, Jetsetlemming said: It's now 63 even on quick play and vs AI. Also, the player update ticks dynamically lower to match your fps and internet speeds, so it's not actually updating faster than your refresh rate. Most people get "just" 60. Sorry AlexM


    The weird thing, imo, is that the 63 tickrate is 20KBps of upload bandwidth. That seems trivial for any modern internet connection, so why is it still something so avoided? This OW update makes it sound like a no-brainer, at least for games that don't have 64 player servers and shit like that.

    [Blocked Image: https://upload.wikimedia.org/wikipedia/commons/d/d8/Dollar-sign.jpg]

  • Jetsetlemming
    • August 17, 2016 at 5:34 AM
    • #673

    Maybe because of the confidence boost of the tickrate news, maybe because a christmas in august miracle, but I'm apparently good at McCree suddenly??? I just played and won three rounds in a row, getting gold in kills each time, when before I couldn't shoot worth shit. I've also discovered the delight of shutting down arrogant tracers and genjis by baiting their dodges/reflects, stunning them, and FtHammering them. With all my other main heroes they're always my worst enemy! Now I WAS THEIRS! :o

    I am, however, ironically bad at shooting Pharahs, because I got so used to leading them to account for the travel time of non-hitscan weapons.

  • Vinca
    • August 17, 2016 at 5:39 AM
    • #674
    Quote from (HP)

    10 hours ago, (HP) said:

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    This new map is stunning! Can't wait to play on it when its released!

  • Mazy
    • August 17, 2016 at 8:25 AM
    • #675

    Absolutely gorgeous, great job as usual guys! Can't wait to try it out~

  • Taylor
    • August 17, 2016 at 10:19 AM
    • #676

    New map looks great.

  • Vaya
    • August 17, 2016 at 12:17 PM
    • #677
    Quote from Jetsetlemming

    8 hours ago, Jetsetlemming said: It's now 63 even on quick play and vs AI. Also, the player update ticks dynamically lower to match your fps and internet speeds, so it's not actually updating faster than your refresh rate. Most people get "just" 60. Sorry AlexM


    The weird thing, imo, is that the 63 tickrate is 20KBps of upload bandwidth. That seems trivial for any modern internet connection, so why is it still something so avoided? This OW update makes it sound like a no-brainer, at least for games that don't have 64 player servers and shit like that.

    20kb/s * number of active connections + infrastructure/ddos support etc etc. It all adds up, it's in no way trivial to be going from 10-20kbs when you're talking on this scale.

  • Sjonsson
    • August 17, 2016 at 6:36 PM
    • #678
    Quote from (HP)

    23 hours ago, (HP) said:

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    Everytime you guys post your work I get blown away. <3

  • Jetsetlemming
    • August 17, 2016 at 7:22 PM
    • #679
    Quote from Vaya

    7 hours ago, Vaya said: 20kb/s * number of active connections + infrastructure/ddos support etc etc. It all adds up, it's in no way trivial to be going from 10-20kbs when you're talking on this scale.

    It's a twelve player game, 240KBps is still trivial, even on a home connection, let alone a server. The increased processing time of processing all those updates might be more significant, which is why it's a PC only thing, at least for the time being, but it seems to have gone over perfectly fine. Client side, making 3x the updates to send to the server doesn't seem to have impacted performance in the slightest.

  • Vaya
    • August 17, 2016 at 7:27 PM
    • #680
    Quote from Jetsetlemming

    3 minutes ago, Jetsetlemming said: It's a twelve player game, 240KBps is still trivial, even on a home connection, let alone a server. The increased processing time of processing all those updates might be more significant, which is why it's a PC only thing, at least for the time being, but it seems to have gone over perfectly fine. Client side, making 3x the updates to send to the server doesn't seem to have impacted performance in the slightest.

    more than 12 people play at once dude. you're thinking of 1 match- there's no stats for the number of co-current matches blizzard are hosting.

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