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Overwatch

  • Mazy
  • November 7, 2014 at 8:06 PM
  • Bastion
    • June 4, 2016 at 11:07 PM
    • #441
    Quote from Jetsetlemming

    23 minutes ago, Jetsetlemming said: Lol like I'm gonna listen to anybody talk about anything this minor for forty minutes

    Hideo Kojima knows how to be timely better than this dude

    Don't worry, after I listened to the entire thing, it was mostly just him repeating himself several times, hardly agreed with his stuff either.

  • tomm
    • June 5, 2016 at 10:10 AM
    • #442

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  • Taylor
    • June 5, 2016 at 5:59 PM
    • #443

    God, I love Roadhog.

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  • Jetsetlemming
    • June 5, 2016 at 8:19 PM
    • #444
    Quote from tomm

    10 hours ago, tomm said:

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    I'm surprised he said Torbjorn sentries are a problem, because I've found that the reflect move works really well on them, since they can't stop shooting when they see your pose change. Last night I blew up a sentry right after he triggered his ult by reflecting the shots, and it felt pretty goddamn good.

  • Corwin
    • June 6, 2016 at 7:05 AM
    • #445
    Quote from Taylor

    13 hours ago, Taylor said: God, I love Roadhog.

    That's some pretty badass hooking action, I always miss those and fail to chain them with a kill when I do catch someone.

  • ElectroSheep
    • June 6, 2016 at 8:56 AM
    • #446

    OW is an horrible game that makes me play 8 hours without any break.


    Thanks guys, you ruined my life :(

  • Taylor
    • June 6, 2016 at 8:57 AM
    • #447

    Thanks! I think I liked the previous ones a little better, if only for the D.va at the end, but I edited this together because of the Tracer calling bullshit was very amusing to my friend and I.

    Once you chain them you need to left click and melee asap, ideally you should also walk forwards a little but I often don't. It should do 200 damage before they leave the stun, but if they're mashing an escape sometimes they'll get away (like the Reaper).

  • Taylor
    • June 7, 2016 at 10:17 PM
    • #448

    I've been playing some D.va recently, trying to add her to my primary role of tanking it up. My thoughts on her being "underpowered" are that she mainly needs better feedback that she's being useful. Tanks like Reinhardt and Roadhog are very obvious, Winston is more of a shocktroop but you know when he's doing things right, Zarya can seem a bit useless at first, but 100% beam and clutch shields make it hard to deny she is powerful.

    With D.va it's all a bit ambiguous to me. You can absorb Pharah ultimate, Zarya's ultimate projectile, etc. and it's just a little blue beam only you see and nothing else. I thought her "nope!" was a sign she had blocked something, but I think actually one of her eject quotes for the enemy team. It would be nice if her E gave her something directly as a reward that looped back into her other functions while it was on down time: actual damage afterwards, fly recharge, overshields, etc. but at the very least it would be nice if there was some "hey, I helped" feedback. If it was popping off like the last Starfighter and she emoted for hitting damage block targets or significant weapons (Hanzo arrow, for example), that alone would make her feel like a more meaningful contributor than a bullet sponge who gets to self-destruct twice a round and hope she gets PotG.

    Of course, maybe I'm missing the point completely. The way I've been playing her is basically harassment, ideally you want to get people to focus you, then start absorbing shots while your team mates do the work. A ghetto Reinhardt but flying in from weird angles. In a big skirmish you'll just die doing this, so I tend to peace out a lot. I find she's also good for going after snipers and turrets sometimes, usually not diving across no mans land for them of course, and I guess her constant suppressing fire is a'ite.

    I'm not sure how much her headshot hitbox matters, she feels tanky and has a lot of armour, but I hear the main side effect is you charge enemy supers really fast. I certainly feel like Roadhog is a better bullet sponge for raw damage.

  • Puddy
    • June 8, 2016 at 8:31 AM
    • #449

    "Rise of the planet of the winstons"

    :D

  • FrieChamp
    • June 8, 2016 at 9:00 AM
    • #450

    http://www.eurogamer.net/articles/2016-…e-big-questions

    McCree is getting a nerf (praise the lord) and they are exploring different routes to buff D.Va.

  • Mazy
    • June 8, 2016 at 2:55 PM
    • #451
  • Bastion
    • June 8, 2016 at 9:04 PM
    • #452

    Mcree's fan the hammer attack needs a cooldown on it, its seriously too much for a basic attack

  • -HP-
    • June 8, 2016 at 10:13 PM
    • #453
    Quote from Bastion

    1 hour ago, Bastion said: Mcree's fan the hammer attack needs a cooldown on it, its seriously too much for a basic attack

    next patch! :)

  • Bastion
    • June 8, 2016 at 11:02 PM
    • #454
    Quote from (HP)

    48 minutes ago, (HP) said: next patch! :)

    I love you

  • Tisky
    • June 9, 2016 at 6:04 AM
    • #455

    https://www.artstation.com/artwork/0dZn8


    and


    https://www.artstation.com/artwork/GEEdB

  • FMPONE
    • June 9, 2016 at 6:35 PM
    • #456

    https://giant.gfycat.com/PeacefulReason…nporcupine.webm

  • Taylor
    • June 10, 2016 at 1:05 AM
    • #457

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  • WD
    • June 10, 2016 at 6:04 AM
    • #458

    Picked this up yesterday. Overwatch feels like a different game than during the betas.

    Now that people actually know how to play their heroes properly ( usually on the opposing team... ) it feels like the game has shifted it's gear. Shit's happening all around you and don't know how to react.

    I like that though, it makes me push myself to perform better. Most victories seem like earned ones rather than just being handed over from the incompetence of the other team.

  • Bastion
    • June 11, 2016 at 4:51 PM
    • #459

    Why on earth does Overwatch only let you use one unique voice line, it would make much more sense if the game randomly selected one line from all you've unlocked each time you select that option, instead of you having your character spout the same voice line until it burns into your ear.

    Just add a 'random' option to the voice line selection like they've done with highlight intros.

  • Bastion
    • June 11, 2016 at 5:26 PM
    • #460
    Quote from ChA1NsAw

    1 minute ago, ChA1NsAw said: An apply spray to all heroes button/ checkbox would also come in handy.

    lot of sprays are character exclusive, so it'd not work very well.

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