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Caldera by Joacim "Grillet" Rappu

  • Grillet
  • October 13, 2014 at 2:34 PM
  • Grillet
    • November 24, 2014 at 5:24 PM
    • #41

    Redid some on the layout in one of the corridors. Will start working to finalize map.
    Played to much Far Cry 4 last week instead of working on the map, so I'm behind schedule right now.


    Here's a link to the latest version: https://dl.dropboxusercontent.com/u/64384600/q3dmcalderav4.pk3


  • fKd
    • November 24, 2014 at 7:48 PM
    • #42

    Looking real good man, nice improvements!

  • Grillet
    • November 26, 2014 at 7:32 PM
    • #43

    Progress is slow. One week left and it feels like I have to much left to do. I will probably have to work in the weekend when Super Smash is released. Going to be hard time to choose what to do

    Though, I think I will make it in time. Not that many things to make pretty at the moment. It will probably be to make good lighting that will take the longest time.

    Playable update will come later this week, have some pictures in the mean time.

  • Daniel Nilsson
    • November 26, 2014 at 10:35 PM
    • #44

    Found something. There's an arch that quite easily hinders the flow when jumping over the spotlights. Maybe you can just rise it a bit? Or PlayerClip the wall?


    [Blocked Image: http://i.imgur.com/SUZzVnS.jpg]

  • Daniel Nilsson
    • November 26, 2014 at 10:47 PM
    • #45

    one more thing (I was the only player on the server so it didn't switch maps)


    the texture of this arch seems to have a nonsolid parameter, you just fall through it, when attempting to use it to get over the gap.


    [Blocked Image: http://i.imgur.com/fTDQgwn.jpg]

  • Grillet
    • November 27, 2014 at 6:49 AM
    • #46

    Arches are fixed and will be in the next update. Noticed it myself yesterday.

    I will also fix the arch for next update.

  • Grillet
    • November 28, 2014 at 12:43 PM
    • #47

    Possible final build. Just got a work sample that has higher priority than the map so I won't be able to work on the map anymore. I'm also waiting to hear from another company about a position and if I get that position I will probably be able to work on the map until deadline.
    A bit sad that I might not be able to finish the map properly, but I'm still pretty happy about the result.


    Here's a link to the latest version: https://dl.dropboxusercontent.com/u/64384600/q3dmcaldera.pk3

  • Obsidian
    • November 29, 2014 at 3:19 AM
    • #48

    It's a little dark. I'd add a little contrast by using some strong directional light sources (like spot lights, etc.).


    Even the lava doesn't seem to give any glow.

  • Sprony
    • November 29, 2014 at 10:00 AM
    • #49
    Quote from Grillet

    Possible final build. Just got a work sample that has higher priority than the map so I won't be able to work on the map anymore. I'm also waiting to hear from another company about a position and if I get that position I will probably be able to work on the map until deadline.

    A bit sad that I might not be able to finish the map properly, but I'm still pretty happy about the result.


    Here's a link to the latest version: https://dl.dropboxusercontent.com/u/64384600/q3dmcaldera.pk3

    [Blocked Image: http://static.mapcore.org/public/style_images/mapcore/attachicon.gif]quake3 2014-11-28 12-02-21-98.png[Blocked Image: http://static.mapcore.org/public/style_images/mapcore/attachicon.gif]quake3 2014-11-28 12-02-31-16.png[Blocked Image: http://static.mapcore.org/public/style_images/mapcore/attachicon.gif]quake3 2014-11-28 12-02-36-36.png[Blocked Image: http://static.mapcore.org/public/style_images/mapcore/attachicon.gif]quake3 2014-11-28 12-02-48-11.png[Blocked Image: http://static.mapcore.org/public/style_images/mapcore/attachicon.gif]quake3 2014-11-28 12-02-53-33.png


    Quote from Obsidian

    It's a little dark. I'd add a little contrast by using some strong directional light sources (like spot lights, etc.).


    Even the lava doesn't seem to give any glow.


    I have to agree. I'm watching this at work and I literally can't see shit.

  • Grillet
    • December 3, 2014 at 8:37 AM
    • #50
    Quote from SpronyvanJohnson

    I have to agree. I'm watching this at work and I literally can't see shit.

    Well, I wanted to fix it, but since I got a work sample that has a lot higher priority I didn't not have any time to fix it sadly. A bit bummed to work quite hard on a map for 1,5 months and not to be able to finish it properly.

    Still quite happy with it in the end, a bit dark so I recommend to make the game super bright when playing the level

    Final download link: https://dl.dropboxusercontent.com/u/64384600/q3dmcaldera.pk3

  • Obsidian
    • December 4, 2014 at 3:14 AM
    • #51

    You can still finish it apart from your offical contest entry and release it as a final final version later. Especially after you get some further feedback from the judges. It's a great entry none-the-less.

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