Z, your shots are very nice looks ![]()
"Carnage grounds" by Roman "Z(Rus)" Saraev
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i feeling that from quake3 everyone wants to make UT or Unity game, all constructed from models
it's Quake! don't upset John Carmack 
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That lower half is starting to look sexy! Keep it up!
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Nice arches, comrade =)
It's "gothic" or castle style map? -
i don't know yet
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Quote from Z(Rus)
How are things progressing?
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I'm just gonna repost what I wrote in the other thread, in case you miss it:
These levels are old, but you might find some textures in there to use.
http://quake3world.com/forum/viewtopic.php?f=10&t=40110
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thank you, maybe some of the textures I will use
or remade

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What's the r_speeds of the most expensive scenes when you play?
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not yet tested
need more optimization, i only optimize portalclusters 4213 -> ~2100+and need do something with 3D skybox
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looking really awesome man, keep those shots coming!
as far as MAX_MAP_VISIBILITY. make some textures with the surfaceparm nonsolid and use weapon clip brushes round lots of those patches. i had this issue with my last comp map. this seems to fix it. just gotta find that sweet spot where the map will compile without errors. good luck!
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Hey Hipshot, I did it...why these two textures are not looped?))
[Blocked Image: http://f6.s.qip.ru/gt7AZAsV.png]
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Uhm... because it's - uneven?
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