Hey guys, I'm running into this issue with my detail brushes. I have small details such as pillars, roof trim, etc that I am making into func_detail brushes. To create them, I'm selecting the objects, then using the move to > entity function, and selecting func_detail. After that, I just hit the apply button.
In game now, these brushes are still cutting up the base world brushes. From my understanding of detail brushes, they are not supposed to be calculated by VIS, nor should they cut the world geometry.
Any ideas on this one? It's driving me mad, MAD I tell ya!