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The Mapcore Mod Team

  • Sprony
  • October 10, 2014 at 7:07 PM
  • blackdog
    • January 18, 2017 at 2:52 PM
    • #161

    Being such a huge HL fan, I really like the idea of making content for it. I have in my drawer stuff for what was supposed to be the second chapter of Riot-Act, the add-on I collaborated on years back, and other stuff of mine I never developed. The HL2 world is so rich is not difficult to develop ideas for.

    There is definitely an audience as well, there are a lot of mappers and community, and a great mod would surely ignite the interest... but taking over what Valve has been working for years? I don't mean to be negative, because I think we can come up with a great project, just worried it could be a big "waste"... in the sense that for as good as it can be, if Valve doesn't put a stamp on it, it can't be canon. And that would be quite sad. So I would rather work on a spin-off. As short and with as much "bang" you can put in it. Valve likes it? You might get access to Source 2 and work on an approved sequel.

    Flying too high? :D


    Quote from Sprony

    6 hours ago, Sprony said: We are continuing to use Source 2 as our primary game development environment. Aside from moving Dota 2 to the engine recently, we are are using it as the foundation of some unannounced products. We would like to have everyone working on games here at Valve to eventually be using the same engine. We also intend to continue to make the Source 2 engine work available to the broad developer community as we go, and to make it available free of charge.

    Yes that's basically what I said. We expect Source 2 to be released but won't be for a long time. "HL3" on the old engine is not as exciting.

    OT: @FMPONE I meant to PM but didn't get around to it... in the past you shared a couple shots of HL2 environment, you ever worked on that SP map again?

  • dux
    • January 18, 2017 at 3:11 PM
    • #162

    Oh shit it's 2004. The biggest thing to come out of this would be a map pack for BMS.

  • Sprony
    • January 18, 2017 at 3:32 PM
    • #163
    Quote from Sprony

    3 hours ago, Sprony said: I'm going to facilitate the opportunity for this community to form a mod team and create an Black Mesa add on that tells a new story in the Half-Life universe. Whether this idea blossoms or withers and dies is up to you. Everyone who's serious, committed and highly motivated can send me a private message with their motivation, skill set and credentials.

    Edited based on feedback.

  • FMPONE
    • January 18, 2017 at 3:40 PM
    • #164
    Quote from dux

    25 minutes ago, dux said: Oh shit it's 2004. The biggest thing to come out of this would be a map pack for BMS.

    BMS became a retail product that made a lot of money (??? assuming here). I guess you hate money too? ;)

    Quote from blackdog

    45 minutes ago, blackdog said: OT: @FMPONE I meant to PM but didn't get around to it... in the past you shared a couple shots of HL2 environment, you ever worked on that SP map again?

    I didn't do a very good job playtesting beforehand, so it sucked balls.

    FOR THE RECORD: I wouldn't have an issue with helping to guide a "Mapcore BMS map pack". However, I'm quite busy with my own work couldn't commit to personally working on it. A "Mapcore mod", would have to develop from interest in many of you guys. All of you would have to steer the process and commit to working on it, it's not something that can be forced. It would take many committed people probably working very very many hours. Not an easy thing.

  • dux
    • January 18, 2017 at 3:42 PM
    • #165
    Quote from FMPONE

    Just now, FMPONE said: BMS became a retail product that made a lot of money (??? assuming here). I guess you hate money too? ;)

    Yes? I don't fully understand what you are saying.

  • Klems
    • January 18, 2017 at 4:07 PM
    • #166

    I've toyed with the idea of making a solo HL2 mod/campaign very recently. I'm not sure if I can commit to a brand new mod (depends on the scope), but I could definitely help with the code.

    There is still a big HL2 modding community right now. Phillip of RTSL announced a HL2 mapping competition (just a few hours ago), Bolloxed on youtube does HL2 mods walkthrough and she has a decent amount of subscribers. Lots of mods are released on Steam for free and Source SDK 2013 is free anyway, so I wouldn't worry about the audience. In that regard, making a BMS mod would be a mistake in my opinion.

  • FMPONE
    • January 18, 2017 at 4:10 PM
    • #167
    Quote from Klems

    1 minute ago, Klems said: In that regard, making a BMS mod would be a mistake in my opinion.

    Before I allow everyone else to discuss this further, I want to comment on why I disagree with this statement and why BMS will be the best technological platform for further SP work in Source.

    BMS is being actively updated and many of the newest CSGO graphical features directly transferred over thanks to BMS' active coders. BMS tech could also be transferred into a new title, it doesn't have to strictly live on their workshop (I might be wrong on that, but I don't think I am.)

    As a result, BMS is, outside of CSGO, the "newest" Source you can work with. And it has all of the SP scripting stuff included inside.

  • Sprony
    • January 18, 2017 at 6:11 PM
    • #168

    Let's illustrate that point:

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  • Sentura
    • January 18, 2017 at 9:22 PM
    • #169
    Quote from FMPONE

    5 hours ago, FMPONE said: Before I allow everyone else to discuss this further, I want to comment on why I disagree with this statement and why BMS will be the best technological platform for further SP work in Source.

    BMS is being actively updated and many of the newest CSGO graphical features directly transferred over thanks to BMS' active coders. BMS tech could also be transferred into a new title, it doesn't have to strictly live on their workshop (I might be wrong on that, but I don't think I am.)

    As a result, BMS is, outside of CSGO, the "newest" Source you can work with. And it has all of the SP scripting stuff included inside.

    almost sounds like a return to the good old goldsource days... I miss those and the weirdness that came with them

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