Hey Lajron, heres some feedback based on the recent playtest. I've made some colour coding based on your layout screenshot, thought that might be easier ![]()
Red: This connector area feels a bit odd and tight. It's a long lane which seems easy for T's to hold with good retreat options when covering A (considered theres only one CT on B, so he can't boost).
Green: This part should be more open (wide).
Purple: The encounters here felt rather random, asweel as the crates placed. You should look into making some more simple covers.
Blue: One of the problems with the purple lane is that when you decide to go this way it's close to a final decision. Turning around to go somewhere else takes sooooo long. A connector like the blue I have drawn might help (or somewhere else, but this area could use a connector of some sort imo).
Brown: This door area should be more open, if CT's manages to push up this route, it would be a miracle to take it back going through this little doorway.
For some more general feedback. I really dig the chokepoint on B, makes for some interesting combat, with a cool bombsite. A on the other hand feels very unattractive and simple (which is bad in this case). Try to make it less of a square.
Keep up the good work, the design looks promising ![]()
