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de_manor (WIP name)

  • morozov
  • September 19, 2014 at 5:13 PM
  • morozov
    • September 19, 2014 at 5:13 PM
    • #1

    Good day!

    Here's a topic to discuss my map. Above the map worked for about six months, in slow mode.

    I do not know what to call the card. Working title map "prodigy". However, the design and idea, you will see the mansion.

    [Blocked Image: https://pp.vk.me/c619422/v619422888/16d48/_7_naXgj9Kk.jpg]Here are a couple of new screenshots.[Blocked Image: https://pp.vk.me/c619422/v619422888/16d5c/2Qg741eA5hI.jpg][Blocked Image: https://pp.vk.me/c619422/v619422888/16db6/oOyGcOJa1QM.jpg][Blocked Image: https://pp.vk.me/c619422/v619422888/16d84/kt8zxq1W9DA.jpg][Blocked Image: https://pp.vk.me/c619422/v619422888/16d66/Cmnl9LG73FU.jpg][Blocked Image: https://pp.vk.me/c7002/c618821/v618821888/11442/LVE_yyMsCmE.jpg]I hope for adequate feedback!

  • Vilham
    • September 19, 2014 at 6:33 PM
    • #2

    Looks great, would have to play it to see if it plays well.

  • Em'
    • September 19, 2014 at 9:35 PM
    • #3

    It really looks like those promo screens from Rise ! ^^


    I think there should be more details and props laying on walls and grounds. Like tools, tubes, dirt, moss,electric poles etc... Anything that could fake the feeling of a real village, more than a "video game village" ! Just my 2cents, keep it up !

  • General Vivi
    • September 19, 2014 at 11:56 PM
    • #4

    This looks just like an area of Disney I walked through a few days ago! !

  • ElectroSheep
    • September 20, 2014 at 11:43 AM
    • #5

    For a classic inferno/italy themed map, it's wel done. i'm just not a fan of the buidling with different colors on them, each buiding should have one strong color only.


    ex : https://pp.vk.me/c619422/v619422888/16d48/_7_naXgj9Kk.jpg


    green/red and green/blue ones. You can't tell if they are real buildings or if they are a mix of severals.

  • morozov
    • October 4, 2014 at 10:29 PM
    • #6

    Small update


    Bomb place A

    [Blocked Image: https://pp.vk.me/c624924/v624924888/38f2/xshDU5W8jrM.jpg]


    Side

    [Blocked Image: https://pp.vk.me/c624924/v624924888/38fc/IcoH6iCx7tM.jpg]


    T Spawn

    [Blocked Image: https://pp.vk.me/c624924/v624924888/3906/f3vst4Cc2F4.jpg]


    Middle

    [Blocked Image: https://pp.vk.me/c624924/v624924888/3910/8trn7Sg1UpM.jpg]


    Soon I will plan to show map's overview (radar).

  • jackophant
    • October 5, 2014 at 1:21 AM
    • #7

    looks beautiful, i love the lighting

  • Squad
    • October 5, 2014 at 2:34 AM
    • #8

    I love it! Lighting is great, a big improvement since the first pictures you posted

  • FMPONE
    • October 5, 2014 at 9:17 AM
    • #9

    The first two screenshots look excellent, when you start introducing more colors it gets a little muddled. Keep it dual tone (white +green) then introduce one very deliberate, very intentional color either via lighting or something else. Then I think you'll have an incredibly strong visual


    (third and fourth screenshot = too many muddled, conflicting colors)

  • RaVaGe
    • October 5, 2014 at 12:37 PM
    • #10

    I kinda dig the colors tbh, looks really summerish.

  • morozov
    • October 5, 2014 at 12:51 PM
    • #11

    Radar (WIP)

    [Blocked Image: https://pp.vk.me/c625817/v625817888/4084/DLcABkkFarI.jpg]

  • Fabbo
    • October 5, 2014 at 2:05 PM
    • #12

    Great Work! I am not sure about the clothes line. I think it has not the same quality than the other details. Same for the wood pile on the last screen.


    Wow the layout looks interesting. Cant wait to play it.

  • morozov
    • October 5, 2014 at 8:39 PM
    • #13

    Small update

    Basement of the still dark, gloomy. However, on this I work. I want to strike a balance between darkness and playability.

    Bombplace B
    [Blocked Image: https://pp.vk.me/c625127/v625127888/4650/7JUPUN0QWcE.jpg]


    CT Spawn

    [Blocked Image: https://pp.vk.me/c625127/v625127888/4647/W9_Vj4SEFnM.jpg]


    Basement

    [Blocked Image: https://pp.vk.me/c625127/v625127888/4659/-s9lu-CCVJc.jpg]


    Сonnection (From A pass on B)

    [Blocked Image: https://pp.vk.me/c625127/v625127888/4662/EidlAmEY8yU.jpg]

    (From T spawn)

    [Blocked Image: https://pp.vk.me/c625127/v625127888/466b/iIRBumGn3ns.jpg]

    Soon there will be a beta version of the map in the workshop

  • General Vivi
    • October 5, 2014 at 8:47 PM
    • #14

    Wow, this is looking great. Have we tested this on the mapcore playtests yet? We need to!

  • Skacky
    • October 5, 2014 at 9:07 PM
    • #15

    Great shots!

  • cashed
    • October 6, 2014 at 9:06 PM
    • #16

    really coming together!

  • Squad
    • October 6, 2014 at 10:01 PM
    • #17

    Great work I love the second shot particularly!

  • morozov
    • October 14, 2014 at 5:22 AM
    • #18

    A small update. [Blocked Image: https://pp.vk.me/c616720/v616720888/15c8b/CR9te6-_U_8.jpg]Basically been improved optimization, corrected many errors, as well as using the feedback from the community.[Blocked Image: https://pp.vk.me/c616720/v616720888/15c77/8VdPLqmMHkA.jpg]I have corrected some of the elements of the map.Was corrected in the input side passage from the base T. This place was completely changes. [Blocked Image: https://pp.vk.me/c616720/v616720888/15c6d/wOr3UT1lEX0.jpg]

  • FMPONE
    • October 14, 2014 at 5:28 AM
    • #19

    Definitely showing potential... doesn't seem like you've got much to indicate geographic location, though. I'd take a strong look at that next. Gotta try to avoid being a (nice looking) generic bomb defusal map. People like saying "this map is based in X country", it helps set the map apart.


    I'd also be careful about repeating props too many times in the same area (looking at those lamps in particular)

  • morozov
    • November 3, 2014 at 9:15 PM
    • #20

    A small update.


    I choose the name of the map. What will advise?

    • Manor
    • San-Marino
    • Estate
    • Palazzo
    • Tenuta

    In fact, most of the time, I was working on the optimization. Because of optimization, I decided peremodelit some trees. I totally created a new collection of cypress. Just added some decorative elements (Antennas, pipes, etc.) Isen fully tower at A and corrected the path to A. Somewhere corrected lighting, where what is corrected ... [Blocked Image: http://cs617320.vk.me/v617320888/25fdc/4q9z1b3dkAQ.jpg][Blocked Image: http://cs617320.vk.me/v617320888/25fe5/1q8DrGi_xeQ.jpg][Blocked Image: http://cs617320.vk.me/v617320888/25ff7/UKN0JouykbY.jpg][Blocked Image: http://cs617320.vk.me/v617320888/26009/ymgqXZKTggc.jpg][Blocked Image: http://cs617320.vk.me/v617320888/2602d/Y3thq-jV4YU.jpg][Blocked Image: http://cs617320.vk.me/v617320888/26036/hFXwYyXNkZ0.jpg][Blocked Image: http://cs617320.vk.me/v617320888/2601b/QF4ooPktuSQ.jpg][Blocked Image: http://cs617320.vk.me/v617320888/26012/v1jq-ux4OEs.jpg][Blocked Image: http://cs617320.vk.me/v617320888/26048/Rrr8B4pDTao.jpg]Thanks for the support, my friends!

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