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Jumps Training

  • WHISKEY
  • September 19, 2014 at 2:01 PM
  • WHISKEY
    • September 19, 2014 at 2:01 PM
    • #1

    Welcome guys!

    I've done project of training map for CSGO - Jumps Training. My inspiration for that was problem of my friends who didn't know how to jump e.g. on Nuke silo and more different spots. Levels were chosen by me and people from polish group connected with CSGO. Of course project was realised succesfully and you can see results here:

    http://steamcommunity.com/sharedfiles/fi…tscn=1411069393

    I need feedback, write down in comments what you think has to be fixed, if you'll find some bugs / glitches - don't worry that I will have to fix it and lose my time.

    Please rate, subscribe, press favourite and share it with friends, it helps so much. If you have any suggestions - write them below or in post of map

  • leplubodeslapin
    • September 19, 2014 at 2:58 PM
    • #2

    I tried it like 2 days ago, i liked the idea it's nice.

    The main problem for me was that i didn't always know where i had to go (the best example is the bombsite B of Inferno, i had to go through the whole area in noclip mode to see where you wanted me to go). So just add arrows or spots to show people exactly where the need to go to continue. Another problem is that it's too linear :

    • If you have succeeded a level, you can't redo it to really train yourself on it
    • You can't go back to other levels
    • You can't skip levels : for example the level 6 is almost impossible for 99% of players, it's incredibly hard to do it (or maybe i'm missing something ?)
    • At the end, you can't go back to the beginning if i remember (which could be cool, for example you could try to do the map as many times as you can do in 5 minutes for example).

    Otherwise it's nice and i like the choices you've made about the parts of the maps.


    In terms of graphics, maybe you could do something a bit more futuristic ? Like training rooms of Titanfall for example or Portal test chambers or something just grey. Because dev textures are a bit ugly and doesn't really belong here


    [Blocked Image: http://www.bliptalk.org/wp-content/uploads/2014/02/TitanFall-2014-02-14-10-37-29-27.jpg]


    Try to use the command mat_drawgray 1, it remplaces all the textures with a medium grey texture :

    [Blocked Image: http://img110.xooimage.com/files/6/9/2/2014-09-19_00001-47b1e18.jpg]


    EDIT : i just noticed that you've updated your map since so, some of my comments are already fixed.

  • WHISKEY
    • September 20, 2014 at 12:35 AM
    • #3

    I'll think about changing textures but a lot of people said that it looks nice because they don't focus on textures but on jump that they have to do.

    If I'd know how to make buttons which teleports (I'm not so good at mapping, I'm just doing it for fun) I will make buttons like <- BACK || SKIP ->.


    And if you complete map there is teleport marked with "go back to lobby", so you can go back to choosing levels

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