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[UT4] DM-Thebalist (WIP)

  • Castle
  • September 11, 2014 at 7:34 AM
  • Castle
    • September 11, 2014 at 7:34 AM
    • #1

    Download: DM-TheBalist_a4 (Latest)


    Download: DM-TheBalist_a3 (Old)

    Download: DM-TheBalist_a2 (Old)

    Download: DM-TheBalist_a1 (Old)


    This is a level layout designed for 1 vs 1 arena combat. The latest version has been a complete rework of every area with a stronger focus on level geometry and game play. Static meshes have been taken out and lighting has been greatly evened out.

    All feedback is welcome! Especially videos of game play!

    Full Video Playlist, you can watch this levels creation from the first brush to where it is today complete with full commentary and the occasional rant.
    See the full Playlist here.


    [Blocked Image: http://i.imgur.com/Gl4ADtG.jpg]
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  • Castle
    • September 13, 2014 at 8:28 PM
    • #2

    I updated the OP with new visuals and the latest download of the map.

  • Castle
    • September 23, 2014 at 2:55 AM
    • #3

    I will be updating the OP with new episodes as they come out. It took a bit to get this rolling but expect a decent number of these.


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  • Castle
    • September 29, 2014 at 12:43 AM
    • #4

    I have just updated the latest download of the level and included all of the Episodes of my YouTube channel showing me work on the level with commentary.


    Here are the screen shots


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  • Castle
    • October 3, 2014 at 6:09 AM
    • #5

    Here are shots from the latest version. I am adding two lifts, one near shield belt and the other near where the shock rifle was. I am hesitating on making the bottom mid jump pad fully available without effort.


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  • Castle
    • October 6, 2014 at 9:00 AM
    • #6
    Quote from ChA1NsAw

    Looks way more interesting now.


    Well feast your eyes on this update


    Alright I have a build of the level ready to go and it should now address all of the feedback so far!

    I ran into a problem preventing me to be able to release tonight sadly! The ambient lighting from the global post processing volume does not seem to function correctly in the actual build of game outside of the editor. The level is currently far too dark to be playable until I figure out how to fix this problem.

    [Blocked Image: http://i.imgur.com/w6GKkv4.jpg]

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  • Castle
    • October 11, 2014 at 9:23 AM
    • #7

    You can now grab and play alpha version 4. See the original post for the link and latest info


    [Blocked Image: http://i.imgur.com/Gl4ADtG.jpg]
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