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  • aaaaasdasdasdasdasda
  • September 8, 2014 at 7:40 AM
  • aaaaasdasdasdasdasda
    • September 8, 2014 at 7:40 AM
    • #1

    -

  • tomm
    • September 8, 2014 at 8:27 AM
    • #2

    awesome! will give it a try again the next time I have to compile a map.


    but I can already tell it's better than the default command line compile since this doesn't lag my pc.

  • SirK
    • September 8, 2014 at 8:35 AM
    • #3

    Im using it since your first beta release Awesome tool!

  • El Moroes
    • September 8, 2014 at 10:31 AM
    • #4

    Useful tool ! Thanks !

  • indro
    • September 8, 2014 at 1:18 PM
    • #5

    if i try to compile full hdr seems to get stuck after:
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)


    Waited like 1hour then just closed it.

  • Skybex
    • September 8, 2014 at 2:45 PM
    • #6

    CompilePal has completely replaced hammer compiling for me since I found the tool in the other thread simply because my computer can still be used while compiling.


    Any chance of having a manual pack tool included?


    Quote from indro

    if i try to compile full hdr seems to get stuck after:
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)


    Waited like 1hour then just closed it.

    I guess it's because you are doing a fill compile. The next step is PortalFlow which can take hours on fully optimised maps and just wont finish if your map isn't optimised. Use fast vvis until its optimised properly

  • aaaaasdasdasdasdasda
    • September 10, 2014 at 2:38 AM
    • #7

    New version! This time with changes that TopHATTWaffle suggested!


    • Make output work on a character-by-character basis so you can see progress in realtime
    • Add post compile options such as map file archive, shutdown and run file
    • Fixed issue where cancelling compile would crash
    • Added memory of previous games to the launch window
    • Add hotkey support. Press F8 to bring up Compile Pal and press enter to immediately begin compiling after.
    • Add large number of extra program configuration options
    • Make map copy checkbox ticked by default
    • Lots of minor bug fixes

    Download it here as always:

    https://github.com/ruarai/CompilePal

  • Drakeee
    • September 10, 2014 at 9:20 AM
    • #8

    Tried it yesterday, did a "fast" compile but all my displacement had black seams where they were sewn (shadows). Compiled a fast compile in Hammer and it was fine - did I do something wrong I wonder?

  • aaaaasdasdasdasdasda
    • September 10, 2014 at 11:11 AM
    • #9
    Quote from Drakeee

    Tried it yesterday, did a "fast" compile but all my displacement had black seams where they were sewn (shadows). Compiled a fast compile in Hammer and it was fine - did I do something wrong I wonder?

    Those black seams are usually just a side effect of the fast compile. I'm not sure why your hammer compile is different since they should be mostly identical.

  • jackophant
    • September 10, 2014 at 2:26 PM
    • #10

    Not that it overly matters as my compile times aren't that long at the moment, but how fast is this compared to the default compiler?


    Regardless I think I have a duty to try this out!

  • aaaaasdasdasdasdasda
    • December 15, 2014 at 10:30 AM
    • #11

    I've released the biggest update yet! It's a complete rewrite that targets some of the biggest issues people were having with the tool such as a lack of extensibility and numerous bugs. You can download it here: https://github.com/ruarai/CompilePal/releases/latest


    I've updated the OP so you can also see the new design.

  • ESToomere
    • December 15, 2014 at 1:05 PM
    • #12

    Oh my this is sexy. How does it handle custom VBSP? Specifically the 2013 VBSP cubemap fix.
    Also, how do I add games? It currently only shows CSS configs, I suspect it picks the last used Hammer configs?

  • Nakroma
    • December 15, 2014 at 3:55 PM
    • #13

    This is not intended to insult you, its a serious question from me:

    What advantages has it over hammers built in compiler? Yes the autopacking is obviously, but the time it takes me to start this equals the time I compile in hammer and then start my levelpacker, anything else from that? Am I overseeing something?

  • Squad
    • December 15, 2014 at 3:58 PM
    • #14

    It doesn't lag your computer during compiling.

  • Vaya
    • December 15, 2014 at 4:03 PM
    • #15

    percent complete is quite useful too


    I suppose you could still use hammer while you're compiling as well.

  • Nakroma
    • December 15, 2014 at 4:14 PM
    • #16
    Quote from Squad

    It doesn't lag your computer during compiling.

    thats a thing? why nobody told me this earlier with my shit computer. instant download now lol

  • Deh0lise
    • December 15, 2014 at 4:15 PM
    • #17
    Quote from Squad

    It doesn't lag your computer during compiling.


    I haven't tested this tool yet, but I use "-low" command to prevent lag when compiling. Put it in vrad and vvis, and you won't have lag at all. I compile an area while mapping another one.

  • aaaaasdasdasdasdasda
    • December 15, 2014 at 10:48 PM
    • #18
    Quote from ESToomere

    Oh my this is sexy. How does it handle custom VBSP? Specifically the 2013 VBSP cubemap fix.

    Also, how do I add games? It currently only shows CSS configs, I suspect it picks the last used Hammer configs?


    VBSP cubemap fix should work fine. Games are loaded from the last used hammer config but it will cache any previously loaded ones so you can choose when you launch.

  • aaaaasdasdasdasdasda
    • December 15, 2014 at 10:54 PM
    • #19

    Also, the tools that are used during a compile are completely customizable, for instance, you could make a second VRAD if you're in that weird situation where you need two passes of LDR and HDR.


    There's a bit of information on it here:

    https://github.com/ruarai/Compile…eters/.help.txt

  • El Moroes
    • December 16, 2014 at 8:06 PM
    • #20

    Mmmh this new version doesn't work here.When I launch it, it does nothing (I mean, I double click on the icon >> nothing happens) :-/

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