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Games W.I.P Thread

  • Sjonsson
  • August 29, 2014 at 12:08 PM
  • poLemin
    • April 22, 2015 at 7:25 PM
    • #161
    Quote from Hipshot

    [Blocked Image: http://zfight.com/misc/images/ssbd/2015/apr/talos.png]


    Random art.

    Talos Principle?

  • Hipshot
    • April 23, 2015 at 6:40 AM
    • #162

    It's nice now, we are actually 5 people cramped in a very small office.

    2 Art 2 Level 1 Code. We hired two interns so.

    The added artist Victor (new guy) is actually a lot of help and now we can have Christian work more on characters and animation and Victor on environment art. I try to help out with art where I can, but I don't really need to do that as much any more, which is good, now I can focus more on design things.


    Art is being produced very fast at the moment, but it lags from code with implementation of features, but that's obvious, a lot of things right now are non-gameplay related engine issues. For me and Erik (other new guy), levels are very dependent on code, so we can really only produce layouts and artpass, not do any scripting, open doors etc =) It doesn't matter that much right now though, I know Myran will eventually come to add all features we need in time for the big level crunch =)


    Quote from poLemin

    Talos Principle?


    Yea, we are allowed to use that stuff, since it was supposed to be a Serious Sam puzzle-feature anyway, but they branched it off as it's own game. As heard in the Talos dev video about SS4.

    The idea came up one day, cause we were talking about adding a "lobby game" that you can troll around in when chatting before playing and then we thought about the tetris puzzle from talos and then since we have a reserved slot for "items" in game like the land mine, why not see if we can use the jammer to shut off turrets and jam laser doors, just like in Talos =)

  • FrozenShade
    • April 24, 2015 at 11:21 AM
    • #163

    Hi everyone. I want to introduce you a game we are working on.
    The idea is the same as on all other dungeon crawler games: explore dungeons, find hidden rooms, kill monsters (or at least try to kill) and solve riddles. We also want to do some side quests.

    So far we have good quality textures, load/save game system, good quality custom shaders, few parts of GUI, item manipulation and a original soundtrack.
    The game uses JMonkeyEngine 3.0

    Here is a video. Enjoy.


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  • Vilham
    • April 24, 2015 at 11:23 AM
    • #164

    What will distinguish this from legend of grimrock?

  • FrozenShade
    • April 24, 2015 at 11:36 AM
    • #165

    Side quests, unique AI for every kind of monster, teleporter to village, boss monsters...


    LoG takes too much from Dungeon Master (a game from 1987), even some riddles and part of dungeons are copied. We want to be more original. Besides that, what's the difference between each fps game?

  • Vilham
    • April 24, 2015 at 11:42 AM
    • #166

    Sounds interesting, so there will be a hub that the player can access then?


    That what is the difference between fps games is a bad argument and a none started, a lot is different between most shooters. Guns, the way you move, enemy archetypes,, level design, aesthetic, mechanics, etc.


    Currently a lot of the things in that video are like for like with Legend of Grimrock, the doors, the levels, the floor trap, the aesthetic. I don't have a problem with people making similar games, but it is a valid question and you should be ready to get a lot of comments like it.

  • FrozenShade
    • April 24, 2015 at 12:17 PM
    • #167

    Having doors, trapdoors, hidden buttons, torches etc is the main idea of dungeon crawler genre. Yes, it's 'dungeon' crawler, not forest crawler, not spaceship crawler etc. It was that kind of game which evolved into open space fpp rpg. We are coming back to the roots.

    So far you can see standard, old dungeon theme. There will be 3 more themes: abadoned mine, crypt and... it will be a surprise In almost all miedieval-magic games you have the same arsenal: swords, axes, bows etc. and spellbooks and wands ofc.

    An important part of every rpg game is the mechanics. We don't want to adapt any D&D or other well known system. We will have our own, unique solution of stats and skills.


    I'm not afraid of LoG, i'm even happy that it was successfully released and earned a lot of money - it means that players want to play such games and probably will accept next one, which will be similar in some matter and different in other.

    The main problem is that most ppl now knows only LoG, and newer saw games like Dungeon Master, Stonekeep, Eye of the Beholder, Might and magic (1 to 5) and many, many others... They think that it was something original and our game is just a copy. They are not aware of the fact, that there IS an genre called 'dungeon crawler' and LoG just fits perfectly into it without having anything original.

  • Hipshot
    • April 26, 2015 at 12:38 PM
    • #168

    I'm really glad that you are still working on this bram and I'm looking forward to a future release =)


    In all these pics, I really dig those long shaped orange lamps, I probably need to replica (i.e. steal) them somewhere sometime.

  • Sjonsson
    • April 27, 2015 at 12:53 AM
    • #169
    Quote from Pericolos0

    wrapping up my environment polish and lighting rework pass, and getting ready to announce this very soon!

    Damn it looks so goood!

    Oooooh the announcement gonna hit big!

    Really looking forward to getting my hands on this whenever possible!

  • Mazy
    • April 27, 2015 at 8:27 PM
    • #170

    Can't fucking wait Peri! Looks stunning!~~

  • -HP-
    • April 28, 2015 at 10:12 AM
    • #171

    Holy shit bram!!!

  • TheOnlyDoubleF
    • May 1, 2015 at 6:06 PM
    • #172
    Quote from Pericolos0

    Video test!


    http://i.imgur.com/VJRq4fA.gifv


    GIFV's are cool, thrik should implement them into the forums ;D

    Holy mother I want to play this

  • Castle
    • May 3, 2015 at 1:22 PM
    • #173

    UT4 mode that mixes Capture the flag with elements from CS:GO


    [Blocked Image: http://i.imgur.com/i6XymJb.jpg]

  • AtsEst
    • May 5, 2015 at 2:00 AM
    • #174

    Bad life choices led me to making this thing:

    External Content www.youtube.com
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    Proof of said bad choices:

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/planet_constructor.jpg~original]

  • DrywallDreams
    • May 5, 2015 at 2:11 AM
    • #175
    Quote from Pericolos0

    wrapping up my environment polish and lighting rework pass, and getting ready to announce this very soon!


    Here's a bunch of preview screenshots:


    I should probably do some action shots and record videos as well

    Okay, way late, but how are you doing that lighting on the weapon and enemies?! It looks so good! Is it a normal map? Are those enemies being rendered realtime but being pixelized onto a billboard in realtime or something? They look exactly like models in some spots!

  • 2d-chris
    • May 5, 2015 at 3:36 AM
    • #176
    Quote from AtsEst

    Bad life choices led me to making this thing:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Proof of said bad choices:

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/planet_constructor.jpg~original]

    hehe cool - the musics hilarious at that speed

  • Castle
    • May 6, 2015 at 3:10 AM
    • #177

    My UT4 mod Arena CTF in action with latest patch notes


    Blueprint power!


    https://youtu.be/_x-SaAbzp-Q


    Why cant I post the video as an image? all I see is a hyperlink :/

  • Deathy
    • May 6, 2015 at 3:48 PM
    • #178

    Looks amazingly good and well-coordinated (in terms of looks, lighting and design) Bram.

    This is plainly classy at this stage.

  • Hipshot
    • May 8, 2015 at 3:39 PM
    • #179

    Funny guy!

  • TheGuma
    • May 10, 2015 at 1:49 PM
    • #180

    [Blocked Image: http://i.imgur.com/dCTAb5u.png]


    Working on some models for Waffle Warfare

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