Ohh forgot to mention about the power ups. At the moment there's two different one that is a can of paint that change the players color. The other inverts the input axis, either the horizontal or vertical.
Games W.I.P Thread
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You should totally make a pad-version of this game, will work as a charm I believe.
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Yeah I'm thinking about it. I'll need to try some different ideas on how to control it on a touch screen though. I'm thinking toggle the colors by clicking the cubes (brighten up active) and then have the player choosing by on screen "thumbstick" or tilting.
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Quote from Daniel Nilsson
Here's a little Puzzle Game I'm working on:
Please tell me what you think.

I really I like the concept and controls, they're really cool. I would only make it easier to spot the "game mechanisms" that trigger the platforms etc (maybe a different color or symbol?), and maybe think if it is possible to make different themes in order to create levels that differ not only in difficulty but also in aesthetics.
Looks promising!
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Not really a game but I wanted to finish up a pixel art piece I was doing. All the motion and stuff is programmed using the Haxe programming language and the HaxeFlixel framework. You can watch the animated version here (flash)
http://alexm.itch.io/chasing-the-dead
here's a screenshot
[Blocked Image: http://levelism.com/wp-content/uploads/2014/10/chasingscreen.png]
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That animated gif hits me right in the alien invasion feels!

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Here comes our sixth blogpost! Just like mentioned in the last post there's been a lot of meetings and descision making going on. But of course we worked on the game too!
Hot Art!
As usual we start out with some splendid art - first out is Anders! What you are seeing is the pre-match lobby where each player in the lobby have an Acolyte each with corresponding team color. If you have customized your equipment this is where you will be the best place to showcase all your awesome cosmetics.
[email protected] (or post in the reply section.)
Thanks for reading all this!

/ Stefan
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This one is not a very artsy post about the fighting game. I talk about the technologies I'm using to build the project. No engine for rendering etc, just openGL/C++
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hey guys,
It's time to show tje world what I'm working on here.
[Blocked Image: http://i.imgur.com/s5HfKWG.jpg]
So, Ultraflow is a mobile game. The main gameplay mecanic is to throw a ball in a hole. Very simple, right ? It's so simple that it allows me and my mates to do every that comes to our heads. You have a limited number of bounces to complete each levels. No score. No timer. The only challenge is your smoothness.
Here some gifs
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The game will have about a hundred levels and a procedural mode.
We plan to launch the game at the end of november, first on Android. We don't know yet if it will be a premium or a freemium game, so if you guys have some advice about that, let's talk. Same thing if you have some tricks for marketing.
Oh and the UI is just some dev stuff of course it'll disappear.
AND we'll add some colors too.
So, share your thoughts!
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Very cool

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oh man, that looks real fun! Any plans for iOS right now?
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Quote from Marcem
oh man, that looks real fun! Any plans for iOS right now?
Right now we don't have a Mac nor an ios dev account but as we want to spread the game all over the world, we'll probably work on it.

But first, we need colors!
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Hey hey hey
We finally have some colors in the game! And of course, we can change them as we want, so share your thoughts if you have any suggestions.
[Blocked Image: http://i.gyazo.com/b9339b13e364ca82fe72754f4417e96c.gif]
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We also have a new menu.
[Blocked Image: http://i.gyazo.com/cefa64fdd5d7fb5592b8dd0428cf1a86.gif]
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Friend suggested I would post this here:
[Blocked Image: http://hlssmod.net/Branding.png]
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.[Blocked Image: http://hlssmod.net/screenshots/43t.jpg] [Blocked Image: http://hlssmod.net/screenshots/42t.jpg]
From Earth is a science fiction first person game where the player, taking on the role of Zenaida Liu, lands on an alien planet that has never been visited by humans before. Pursued by the planet's government, she must find her partner Anthony Yaremov and continue her mission. With little resources of their own, they have to rely on alien technology and their communication skills to survive.
The player has two options. Either she can fight her way through, attracting the ire of the alien government, or she can try and seek a peaceful resolution. Whichever path she chooses, she will have to learn as much as possible about the alien technology and its creators if she wants to survive.
There has been a big focus on developing the interaction system, which allows the player to communicate with the aliens, including learning their language. The development team has spent a lot of time working on the alien AI, trying to make them feel alive. The player also has climbing abilities, which can come in useful if the player needs to run away from a fight. But if the player no longer feels like running away, she can always fight back.
From Earth is being developed by a very small team of dedicated and long time Source Engine modders.
You can read more at: http://hlssmod.net/
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Hey, we are launching a week of test on monday for Ultraflow to get some feedback from players to polish the levels that we have right now (and we have some analytics). All the levels are not done yet and the procedural mode neither but we want to polish what we have as we will release the game pretty soon.
So, Android people, if you want to try the game and help us a bit, send me a MP and i'll give you an access to the build.
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Quote from TheOnlyDoubleFDisplay More
Hey hey hey
We finally have some colors in the game! And of course, we can change them as we want, so share your thoughts if you have any suggestions.
[Blocked Image: http://i.gyazo.com/b9339b13e364ca82fe72754f4417e96c.gif]
[Blocked Image: http://i.gyazo.com/d6b3bea96f19b6bfb451adddc1e82891.gif]
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We also have a new menu.
[Blocked Image: http://i.gyazo.com/cefa64fdd5d7fb5592b8dd0428cf1a86.gif]
Ricochet 2 finally happened!
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We have been quiet for quite some time now and we have been saving up for a good ol' post with lots of pictures.
Art overload!The arena has gone through a lot of changes in terms of lighting as seen in the picture below. Currently the readability of the game has been decresed but this is something we will fix shortly, ending up with a much prettier game with a strong readability. As seen the magma shader have been reworked again, this time not because we weren't happy with the visual results but a technical restriction of Unreal Engine 4 which is to be implemented at a later stage, we noticed the last shader sadly caused the game to crash. [Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2014/11/MapOverview20141112.jpg] There have always been plans for the decorations of the level and it is not until now the artists have been going at it with continous focus. There are still more things to come and adjustments to make but here is the first take.[Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2014/11/DecoratedRock201411121.jpg] [Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2014/11/DinoDecoration20141112.jpg] [Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2014/11/WellGreenLighted20141112.jpg] Except for changes in decoration we have also rehauled some of the spell effects, for one; the Fireball! [Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2014/11/FireballEffect20141112.jpg] Anders have been trying out additional body types for the Acolytes and here are the results!<br> [Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2014/11/AcolyteBody04.jpg][Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2014/11/BodyTypesConcept01.jpg] The menus have also been rehauled, just look at it! The first picture is of the lobby, currently each player will show up in a corresponding spot and in the future this will be a place to show off all the fantastic (cosmetic) equipment you have! [Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2014/11/Lobby20141113.jpg] The main menu is so far very basic and currently you can browse online servers, host and join. In the future we aim to have a statistics tab, a leaderboard and other kinds of cool functionality. [Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2014/11/MainMenu20141113.jpg] The programmers have been working long and hard on a great deal of things such as making and fixing bugs. Jokes aside, they did make some great work, for one they have started implementing the Spell Shop that appears in between each match round. They also finished (for the time being) working on the Server Lists along with the Host and Join functions. What's missing now is the so called Master Server where we handle all players wanting to login to the game, yes that means you'll all have logins! (No, that does't mean it won't be seamlessly integrated with Steam.) What's more?Meeting-wise it has been calmer than prior weeks as we have focused hard on the production but most likely that will change once we got the MVP (minimum viable product) up and running. We are still in a wild discussion about Free-2-Play versus Pay-2-Play business model for the game as well as whether we should aim to get an investor or publisher for the game (not the company, we aim to always stay independent.) Next friday we will be revealing something really big. Biggest reveal yet for sure! Stay tuned, stay magical! Wanna join in for testing some time? Just post here or send a PM!External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
/ Stefan -
Ta-da
Our new game after hammerwatch, we are actually three people now. The new guy, Krizz made the art, then I built the level in the editor and added some of the powerups in photoshop.
[Blocked Image: http://zfight.com/misc/images/game.png]
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Wow nice!
Looking good. Still going for something rogue like I bet? 
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I'm not really sure what a rogue like is so, uh maybe?
It's an official untitled serious sam game actually.
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