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Games W.I.P Thread

  • Sjonsson
  • August 29, 2014 at 12:08 PM
  • Sjonsson
    • March 28, 2015 at 2:02 PM
    • #141

    Devlog Update #14 – Spellsworn have been Greenlit!

    Yesterday night it happened, out of nowhere a mail arrived, telling the team Spellsworn have been greenlit. We’re over the top excited as this changes everything! We thought this process would take much longer than it did. This means that no matter what happens, you will see Spellsworn on Steam. Isn’t that amazing?!

    [Blocked Image: http://www.frogsong-studios.com/wp-content/uploads/2015/03/GreenlightBanner.png]


    Devlog Video #14


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    Art Transformation!There's been some additional magic happening to the art of Spellsworn. Lighting have been remade, the camera angle is slightly different from before, ground textures have been entirely remade as well as the rock pillars in the arena. Moreover, the lava shader have had another pass and will now blend more seamlessly while melting the terrain. Just look at this major overhaul!

    [Blocked Image: http://i.imgur.com/elmYiVQ.jpg] A sound plan!Something that the game have been missing for quite a long time now is sounds and today we are officially announcing Frogsong Studios collaboration with Christian Björklund and Niklas Ström. Both of them have been making sound effects for video games for a long time and now they have joined our ranks to create sound effects and music for Spellsworn. Christian will be the one composing the music and have a portfolio including soundtrack for Just Cause 2 from the time he was working at Avalanche Studios. Together this power duo made all the sound effects for Arrowhead Studios game Gauntlet, so you can expect some top notch quality sounds in the coming month. Here’s Gauntlet’s announcement trailer which showcases some of their work:

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  • TheOnlyDoubleF
    • March 28, 2015 at 2:36 PM
    • #142

    Congrats! That's completely crazy!

  • Sjonsson
    • March 28, 2015 at 2:53 PM
    • #143

    Thaanks! You know it man!

  • Deh0lise
    • March 28, 2015 at 5:57 PM
    • #144

    Congrats sjonsson those are very good news!

  • Sjonsson
    • March 29, 2015 at 12:03 PM
    • #145

    Thanks Deh0li!

  • Deh0lise
    • March 29, 2015 at 12:30 PM
    • #146
    Quote from Pampers

    Got some new stuff in, the sprint animation is bad so I need to change that

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    I was reviewing old posts and looking all those guys behind the ball and I just couldn't stop thinking some of them will fall (or will be pushed) off the terrain. Could that be an option?

  • Pampers
    • March 29, 2015 at 1:33 PM
    • #147

    Of course, but I haven't done any work on those bots since that video

  • Pampers
    • April 5, 2015 at 1:47 AM
    • #148

    A couple 60fps gfycats!

    https://gfycat.com/RewardingShoddyBlackrhino

    https://gfycat.com/WeirdHandsomeKitfox

  • TheGuma
    • April 5, 2015 at 2:00 AM
    • #149

    Pampers, I would pay even 200$ for your game if needed.

  • Pampers
    • April 6, 2015 at 11:25 PM
    • #150

    shamelessly spamming some more


    https://gfycat.com/IlliterateMassiveHog


    https://gfycat.com/GregariousImpressiveFinnishspitz


    https://gfycat.com/WarmheartedCoolAffenpinscher

  • Mazy
    • April 8, 2015 at 6:01 PM
    • #151

    Pampers - Future Billionaire

  • Castle
    • April 8, 2015 at 10:42 PM
    • #152

    Big update to my Project stray first person shooter. Game play footage and I go into some detail about the major road blocks for blueprint based game design. SHit be reaal.


    I am getting close to a point where I need to figure out an easy to do art style that looks interesting/decent. Any advice on this front would be awesome.


    https://youtu.be/0VVtlqld7vc

  • Pampers
    • April 10, 2015 at 12:56 AM
    • #153

    That blue explosion effect is amaze haven't been fidling much with .inis or keybinding yet, I know it's nice to have, but why are you focusing so much on this so early?

  • Castle
    • April 10, 2015 at 2:53 AM
    • #154
    Quote from Pampers

    That blue explosion effect is amaze haven't been fidling much with .inis or keybinding yet, I know it's nice to have, but why are you focusing so much on this so early?


    I am following a different method of game design where the game itself is not the goal. I know it sounds strange but my goal with this game is to get the core loop of game play in place then get servers up and make videos and do twitch streams of development and game play. The development and game play of the game is the spectacle and making it playable and fun asap adds to that.


    I have the design of the game already planned out but its end game is entirely different from most projects. So getting key bindings, options menu and anything that makes the core loop of the game feel as finished as possible is what best compliments my plan.

  • AlexM
    • April 12, 2015 at 7:34 PM
    • #155

    Fighting Game Study Log milestone 1 has just been reached! You can read what was done here http://levelism.com/fgsl-004-milestone-1-complete/ #fgc


    Unfortunately it's all programming heavy so I have no eye candy to show

  • tomm
    • April 16, 2015 at 9:33 AM
    • #156

    very cool, although I feel like the weapon should be more smooth and not so pixelly since it's basically in the player's face.. but I guess it's what you're going for.

  • Vilham
    • April 16, 2015 at 10:16 AM
    • #157

    GIEB NOW!

  • 2d-chris
    • April 17, 2015 at 4:31 AM
    • #158

    looks hot, sorry, couldn't lava that one alone,

  • FMPONE
    • April 17, 2015 at 9:08 AM
    • #159
    Quote from tomm

    very cool, although I feel like the weapon should be more smooth and not so pixelly since it's basically in the player's face.. but I guess it's what you're going for.


    I think the effect is awesome, it's just too pronounced right now. A little bit more subtle basically, maybe twice as subtle, twice as small little dots, and then it's fine

  • Hipshot
    • April 22, 2015 at 4:51 PM
    • #160

    [Blocked Image: http://zfight.com/misc/images/ssbd/2015/mar/weapons.gif]


    [Blocked Image: http://zfight.com/misc/images/ssbd/2015/apr/arachnoid.gif]


    [Blocked Image: http://zfight.com/misc/images/ssbd/2015/apr/statues.png]


    [Blocked Image: http://zfight.com/misc/images/ssbd/2015/apr/menu.png]


    [Blocked Image: http://zfight.com/misc/images/ssbd/2015/apr/talos.png]


    [Blocked Image: http://zfight.com/misc/images/ssbd/2015/apr/lava.png]


    Random art.

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