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Mapcore's UE4 Whitebox Challenge

  • Sprony
  • August 26, 2014 at 11:56 PM
  • El_Exodus
    • September 4, 2014 at 3:37 PM
    • #41

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    @6:15

  • Sigma
    • September 4, 2014 at 4:11 PM
    • #42

    [Blocked Image: http://i.imgur.com/DPYWTWw.jpg][Blocked Image: http://i.imgur.com/4uDs4Ja.jpg][Blocked Image: http://i.imgur.com/EolDC8N.jpg]


    Just sharing what I am using as my floor plan for my map. Finally got it worked out completely last night -- as always though things will change when I translate it to 3D.

  • dux
    • September 4, 2014 at 4:16 PM
    • #43

    Arrrrr I want to participate but I have such a lack of energy and motivation to do so : (

  • Castle
    • September 4, 2014 at 4:23 PM
    • #44

    So I got setup to run the game last night. Now I cant seem to get the tools running with the latest build of the UT4 pre alpha because the scripts need to be recompiled. Problem is, for the life of me I cant remember how to compile the scripts..


    edit: Got it all up and running now. Will begin building something soon.

  • 2d-chris
    • September 4, 2014 at 5:51 PM
    • #45

    I chose skip conversion, it doesn't work for me either if I say yes to convert.

  • Leigh
    • September 4, 2014 at 7:58 PM
    • #46
    Quote from Sigma

    [Blocked Image: http://i.imgur.com/DPYWTWw.jpg][Blocked Image: http://i.imgur.com/4uDs4Ja.jpg][Blocked Image: http://i.imgur.com/EolDC8N.jpg]


    Just sharing what I am using as my floor plan for my map. Finally got it worked out completely last night -- as always though things will change when I translate it to 3D.


    Hot damn just from your drawing that looks good.


    ... got me thinking about just starting again now. X(

  • TheOnlyDoubleF
    • September 4, 2014 at 9:09 PM
    • #47

    Mine will be way more unsymmetrical

  • 2d-chris
    • September 4, 2014 at 9:43 PM
    • #48

    Same I'm going for a little bit of dm_morpheus with a blend of quakes space platform maps with a touch of scifi - lots of height, jumps, quite open and a crazy background view.

  • El_Exodus
    • September 4, 2014 at 10:23 PM
    • #49

    so many good ideas in my brain, but i'm not able to get them on paper/in ue4

  • Sigma
    • September 4, 2014 at 11:19 PM
    • #50
    Quote from TheOnlyDoubleF

    Mine will be way more unsymmetrical


    Sounds awesome! This is my first attempt at a full blown map so I thought I would limit some of the complexities I might encounter.

  • 2d-chris
    • September 5, 2014 at 12:41 AM
    • #51

    really really WIP - spent a few hours in it so far, maps called DM-Helium - tis a helium harvesting facility in low orbit connected with a space elevator shizzle me dizzle


    [Blocked Image: http://i59.tinypic.com/qsthcj.jpg]

  • Jonny Phive
    • September 5, 2014 at 2:45 AM
    • #52

    awesome chris put a nice little teal beacon light on that tower haha

  • Sprony
    • September 5, 2014 at 7:25 AM
    • #53
    Quote from El_Exodus

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    @6:15


    Ah, I missed this man. I've been emailing back and forth with Jim. Great that they did that. Hopefully it draws in new blood.

  • Beck
    • September 5, 2014 at 8:38 AM
    • #54
    Quote from 2d-chris

    really really WIP - spent a few hours in it so far, maps called DM-Helium - tis a helium harvesting facility in low orbit connected with a space elevator shizzle me dizzle


    ...


    Yes! Love stuff like this

  • Sprony
    • September 5, 2014 at 9:01 AM
    • #55
    Quote from 2d-chris

    DM-Helium


    Will the voice that announces "Double Kill, Multi kill, etc" be on Helium too?

  • TheOnlyDoubleF
    • September 5, 2014 at 9:06 AM
    • #56
    Quote from SpronyvanJohnson

    Will the voice that announces "Double Kill, Multi kill, etc" be on Helium too


    That would be supra awesome

  • 2d-chris
    • September 5, 2014 at 11:02 AM
    • #57

    I actually know how to do that in cryengine, check out this easteregg in Crysis 2 done by the one and Only Marius P, @2:25


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  • Castle
    • September 5, 2014 at 4:49 PM
    • #58
    Quote from SpronyvanJohnson

    Ah, I missed this man. I've been emailing back and forth with Jim. Great that they did that. Hopefully it draws in new blood.


    Ohhh if you go in a bit longer he mentions some kind of triplanar dev material. WHERE MUST HAVE!!!

  • El_Exodus
    • September 5, 2014 at 4:55 PM
    • #59
    Quote from Castle


    Ah, I missed this man. I've been emailing back and forth with Jim. Great that they did that. Hopefully it draws in new blood.


    Ohhh if you go in a bit longer he mentions some kind of triplanar dev material. WHERE MUST HAVE!!!


    i think it's this one:

    http://www.roelbartstra.com/unrealengine/leveldesignmaterial/

  • Thrik
    • September 6, 2014 at 9:28 PM
    • #60
    Quote from 2d-chris

    really really WIP - spent a few hours in it so far, maps called DM-Helium - tis a helium harvesting facility in low orbit connected with a space elevator shizzle me dizzle


    [Blocked Image: http://i59.tinypic.com/qsthcj.jpg]


    Dat lighting.


    BTW if anyone does open another thread for their WIP stuff rather than posting it here can you at least reply here when you've updated it? Makes it much easier to follow if everything is in one place. I'd just post it here though unless you're doing like daily updates...

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