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Rise of the Tomb Raider - (Timed) XB1 exclusive

  • PaulH
  • August 12, 2014 at 2:34 PM
  • blackdog
    • August 5, 2015 at 2:15 AM
    • #21

    I dunno if it's my internet but the quality of all these latest trailers is terrible despite setting it to 720/1080.

    Anyway, HOW CAN THEY NOT SEE HER JUMPING FROM THE SHED!!! Or all the other instances where's she's clearly in the AIs peripheral view?! WHAT'S WITH THE BOW DOUBLE KILL??

    This is a bit too much and unbelievable to be immersive, also she feels like Sam Fisher more than Lara. I can't be excited for this at the moment. I'm not convinced by the movement/controls, especially after I did start the reboot and movement wasn't perfected as it should in a game like this.

  • Thrik
    • August 5, 2015 at 2:21 PM
    • #22

    I've only skipped through a few parts of the video but it looks extremely similar to the previous game, including the setting. With that said, I wasn't particularly impressed by the pre-release stuff for that either yet the final game ended up being quite a delight because despite the blatant aping from Uncharted (which itself did the same to the earlier Tomb Raider games) it distinguished itself with the more open-ended hub approach to the gameplay and such. I really liked the atmosphere of feeling like you could freely traverse the whole island, at least once you unlocked the areas.

    I don't know if they're keeping that concept this time, but in my opinion that's the one thing that really set the previous game apart from Uncharted, which is comparatively more of a linear fixed roller coaster ride of awesomeness. I hope that haven't lost sight of this.

  • blackdog
    • August 5, 2015 at 3:05 PM
    • #23

    Right at the beginning they say "The GeoThermal Valley, a massive exploration space: three times bigger than what we ever did before". I'm sure they kept that aspect.

  • Beck
    • August 5, 2015 at 4:15 PM
    • #24

    I played the first one after having picked it up in a sale for cheap. I went in with quite low expectations because I hadn't enjoyed a Tomb Raider since my childhood and, like Thrik, wasn't too impressed with the pre-release footage of the game. I only expected I'd play it for a little while and would never complete it. However, I think I completed it in a week. I couldn't put it down and I loved exploring and discovering the small tombs.

    If it's more of the same I'll probably with some new mechanics I think I'd be pretty happy with it.

  • blackdog
    • October 9, 2015 at 3:25 PM
    • #25

    YT popped this up on my homepage

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I don't remember seeing an intro sequence stiff as this one, since when intro sequences were done in CG and keyframed in the 90s.

    The whole locomotion system doesn't look good at all, everything seems fake and there's not a proper transition between animations. When she jumps feels like the first Super Mario, jumping way higher than you would expect.

    I don't have hopes they'll improve by release, as Tomb Raider reboot already suffered of this problem (not this much, but control felt jaggy. I haven't picked that game back up since the first brief session! -_-

  • Pampers
    • October 9, 2015 at 6:06 PM
    • #26

    Watch Lara almost die and groan for 30 mins

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